Today we're talking about the hot new game that everybody is talking about.
Fuga, melodies of steel too.
Welcome back to Triplic, where we bring the games to you.
I am of course just kidding.
We're actually talking about that other recent release.
Marvel's Midnight Sun for PS4 and Xbox One.
Just kidding, we're talking about Zelda.
I'm Jason Schrier.
I'm Kirk Hamilton.
And I'm Maddie Myers.
Hello.
Hey, hello.
Hello, it's us.
If you are listening to this on the day it's out, that means that you could potentially
come see us live.
Tonight, tonight, right?
It's happening today.
Hurry!
Just on a whim, just right now.
You could just come out.
Two EPs in one day.
You could have two EPs.
Two EPs.
That's pretty exciting.
Isn't that why?
You could listen to this whole app, and then that night, you could go listen to a second
completely different app.
That is a lot of Zelda talk.
Hey, we haven't recorded that yet.
Or this.
That's true.
But I can tell you in advance.
But it's fair to say that a lot of Zelda talk.
Yeah.
A lot of Zelda talk is just going to be the show's motto for the next little one.
A lot of Zelda.
A lot of Zelda.
Hey, if you want to listen to us talk about Zelda for quite some time, you can do that
for free.
We are only able to offer the show for free because we are listeners supported.
We are part of a network called Maximum Fund.
And if you go to maximumfund.org slash join, you can become a member.
And what that means is you support the show, you make this possible.
And I'll see you get access to monthly bonus episodes, including this month, which the
three of us are going to record live in person in my office at home.
We are very excited.
Jason's secret children napping in the next room.
Yes, my 40-secret children.
I'm a secret children.
Yeah.
I collect children as if they are corexied.
I just have no way of office.
Yeah, you got to get your mom.
It's, yeah.
So we are going to be recording the three of us playing a game in real life.
I won't say what it is just yet because we might change our minds.
Are we allowed to say it's not Zelda?
It is not Zelda.
We'll be talking about the game.
A lot of things.
What have we just done?
Sitting in silence for three hours.
It's just like cool.
You're in occasion with Joy-Con Waggle.
So once again, if you want to listen to that and many, many other bonus episodes, including
our future spoiler cast that we talk about Zelda, the bottom of our Zelda.
Yeah, we at least want to find out Oryk Slash.
Join.
All right.
That is, it is time for the show, Maddie.
What are we talking about today?
What do you think we're talking about?
It's the second of my surprise.
What are we talking about today?
I don't know.
We're going to talk about the Lord of the Rings Gollum, the most anticipated game of
the 2020.
It's not yet, actually.
When I close my eyes, I just see logs like jamming together and like fans on top of them
and with like neon green gorilla glue and he's in each of those logs together to form
a big chain.
Of course, we are talking about the Legend of Zelda tiers of the kingdom.
They hit new immersive sim slash open world game sequel to Breath of the Wild.
All I want to do is play this video game.
Luckily, we like it.
I assume we like it.
I guess I don't know.
I guess I have to ask.
I'm making a lot of assumptions here, but I've played this game pretty much nonstop since
I got it while editing stories.
Like every every hour, I'll like look at Slack, I'll edit a story and then I'll just
go actually playing Zelda.
That's like 24 hours a day for me right now.
I did work through the weekend.
So I'm really punchy right now.
I've been working a lot.
I've been playing a lot of Zelda, but I want to hear what you two think about it.
I can't I can't even tell you how many hours I've played because I don't know.
I don't know.
Probably like Maddie.
Why do you keep typing shrine name?
Why do I keep trying to type in slack while using my Joycon before we get to this?
Are you editing Zelda stories like in games and stuff while you play Zelda?
Okay.
I am.
So for example, Anna Diaz wrote a story about how people are making incredibly long bridges
in Zelda using the ultra hand ability to solve every single problem.
And then immediately after I edited that, I created a really long bridge to solve a
puzzle that I was stuck on.
Can I tell you?
Oh man, I solved a puzzle with an immediate like a immense bridge, the biggest bridge
and then like five minutes later, I saw that article on Polygon and I started laughing
because I saw myself.
It is as of this recording, the most traffic article on the site above guides, which is
insane to say.
That is how much the people love long bridges in Zelda.
This game really is a bridge building game.
It is just a game about connecting a bunch of boards and logs in a really, really, really,
really long line and then placing it across something and then walking across it.
It is not that for me.
And I will explain why.
It doesn't have to be.
And it's so many other things too for me.
But we'll get into all of them.
It's not just a bridge simulator.
Jason, why don't you tell us what the game is like for you and how long you've been playing
it?
So since I discovered that you can make elevators by just like thinking something, throwing it
up in the air, there come down and then using recall on it, that's all I do instead of
bridges because you can just throw stuff forward and then just like.
Okay, I thought you were going to talk about something completely different, like not an
immersive sim element of the game, but instead you're just talking about a different ability.
No, I'm just saying, I'm just saying that's what I use in lieu of bridges.
Right, for me, it is more of an elevator game than a bridge game.
Right.
Manipulating gravity by rewinding time is the sort of next level of building a really big
bridge.
Exactly.
Exactly.
It is.
If you're evolving in technology over time.
I think my next next level is going to be using the zonai wing more often because.
Zonai wing is very cool.
Yeah, I really wasn't good at it.
But then right before this call, edited a story by Chris Plant about how you can use
recall on the wing to make it take off backwards and then you get on it and then let it take
off like a plane.
And also, if you put a rocket on it, you can fire the rocket when you're in the air.
Also like a plane.
Oh, sure.
I can actually picture that.
Are we going to do this?
Hopefully everyone will see that this is played this game and can picture some of these
things we're talking about.
Otherwise, it's just gibberish.
Yeah, Maddie, do you want to set the table?
I need to back up.
And then we can get into our war stories from the beginning.
We'll try to just calm down.
I'm just so excited about this video game because I'm having such a great time.
It's a very exciting game.
So this is the sequel to Breath of the Wild.
You still play this link so far, folks.
But it's a huge game that changes a whole bunch of things about the way that Hyrule
was in Breath of the Wild.
So it's kind of like as the jokes go, it's DLC for Breath of the Wilds and that is how
it was originally conceived by Nintendo.
But there are so many things that are different about it and new about it, completely different
abilities like Ultra Hand, which we've been talking about that lets you glue objects together
and build a car and also all these other abilities from this ancient civilization that was just
kind of barely depicted in Breath of the Wild that's called the Zonai.
And it's a huge part of this game.
There's a Zonai character who's kind of a ghost being from another timeline that is
communicating with you and telling you how to use all the Zonai technology.
His name is Rauru.
He's my goat-shaped uncle.
He's perfect in every way and I love him.
He's also the first king of Hyrule if you care about lore.
He's an ancient king.
And he shows you how to use all these different powers in the beginning of the game.
And then you just land in Hyrule and it's just a huge freaking sandbox.
There's still shrines, there's still puzzles, there's still dungeons, there's still all
that Zelda goodness, or at least Zelda goodness according to us.
But it's also way more of a creative immersive sim that rewards experimentation.
Is that enough?
I don't know.
Did I explain it?
Who's to say?
No, that's good.
We'll explain it as we go.
Let me, so let me give a little bit of my experience of this game.
So I was also working this weekend.
I had a video project ahead to finish so I was sort of a quick relax.
I have to relax.
And enjoy the game because I'm feeling the pressure we're heading to New York for the
show.
We're about to do a move, Emily and I are moving.
So there's all this stuff going on.
And this is a game that you really have to relax into.
So I found it hard to play.
I played through the opening tutorial area on Friday.
I had kind of blocked as much of the day out as I could.
But even then I had that creeping feeling of, man, I really got to work on this project.
So then I would just be like, I'm not playing Zelda until I get to a certain milestone
in this project.
And then kind of wound up having that push pull over the weekend.
But yeah, I mean, I've played a lot.
I've played probably 10 hours or something.
I've played every moment that I could that has involved going to kind of the entirety
of the map, which I should say we are going to talk about on this episode.
So that being the sort of three levels of the map.
Okay.
See, by the entirety, you don't mean every region.
You mean...
Okay, I mean, all three levels.
Kirk's just quickly gone through the entirety of all three levels of the map.
That's all he's managed to do.
So I want to give people a sense, I guess, of what we are and aren't going to talk about.
These are pretty early impressions, at least for me.
I really don't know what I think of this game overall, other than that I'm having a great
time and I think it's really cool.
But like broader critical thoughts, it's impossible.
I feel like I've had a tiny little taste of this massive multi-course meal.
But yeah, so I've been exploring through the depths.
I spent a long time in the depths last night.
I kind of got to the first sort of boss in the first end of a...
I don't like it down there.
Jason was saying it reminds me of Crota's End from Destiny, which it does kind of.
It has some of those light and dark mechanics.
Well, there's a quest.
One of the first quests you do is following these statues, which point you went to do
other statues, and that was so Crota's End.
Like it's straight out of Destiny's Crota's End.
Yeah, really cool.
So I have a couple of big picture thoughts, actually, that I've been kind of trying to
crystallize, thinking about what this game does.
The Breath of the Wild doesn't.
And so two kind of things, thoughts that I had immediately.
One is that this game is Yumangas.
And Breath of the Wild felt Yumangas.
This feels like it might be three times bigger.
Like the Breath of the Wild was a game that was like, oh man, you can go to that mountain
over there and see what's cool over there.
Oh wait, here's something over there.
Oh, here's something over there.
This is very much the same spirit, except in addition to everything you see, there are
also massive networks of underground caves and tunnels and wells and stuff that are on
top of the three layers that Kirk you just described.
So it's really four layers.
There's the skies, which are full of islands, full of cool stuff.
There's the normal kingdom of Hyrule.
Then there's all sorts of stuff under Hyrule that you'll find.
I spent like an hour just going through caves under the town of Hatino.
And then there's the depth.
It's really bigger than anyone could possibly fathom.
And even people, I wonder if people like even people who got it leaked a couple of weeks
ago, I wonder if they've even maxed out everything, seen all there is to see.
I doubt it.
Yeah, I mean, I know from looking at least that they found quite a bit.
Yeah, they found quite a bit.
But not who knows.
But it's Yumangas.
It's hard to comprehend.
Like I feel like I'm going to be playing this game for another year.
So, and we could talk about what that means and whether how that resonates with us.
Yeah.
As time goes on.
Because I'm sure we will be talking about this game quite a bit over the coming weeks
and months.
But here's kind of the big picture critical thought, which is that breath of the wild,
part of the delight of the whole thing was, like I mentioned before, being able to see
something and go to it, being able to climb over everything, a game that just said yes
to you and every possibility.
And there were parts of the game that could feel, I don't know about, but I don't know
about that.
But certainly weren't quite as like elating.
They weren't quite as like thrilling as the feeling of exploration.
And that was the traversal for the most part and the combat traversal was fine.
I mean, you glide around, you move around, you run around.
It's cool.
It's chill.
It's got some moments.
Combat was always just kind of like, I mean, we talked about this a couple of weeks ago
how Kirk just threw bombs at everybody and that was just combat experience.
That might be fun, but it's not like the ideal.
It's not snow, Eldon, Ring.
So what this game does is it gives you this suite of new abilities that just make traversal
on combat both exponentially better traversal, things to ultra hand and ascend and recall
and just being able to experiment with all three of those abilities and all sorts of
cool different ways and combat.
And this is really where the game just like totally blew me away with fuse.
You just feel like you're constantly able to try new things and have so much more fun
in the day of the moment to moment of combat than you could before.
I mean, I'm just like constantly shooting arrows, experimenting with different items
attached through shooting bomb flowers at anything I can to just like trigger explosives
and stuff.
Can you explain fuse and how it works and sort of the different ways that you can use
it?
Yeah, if you're listening to this and you haven't played the game or seen the game, so the way
fuse works fuses one of the abilities.
Many mentioned ultra hand earlier.
I mentioned ascend, which just lets you shoot up in the air and go through any ceiling you
can find.
Recall we mentioned rewons time.
This is the fourth one fuse lets you essentially you can attach any or a lot of items that you
find on the ground to either your weapon, your sword or your shield.
And then also items in your inventory you can attach to arrows, which is the most fun
because you can just kind of flick a button and shoot shooting.
Yeah, I'm easiest to do for sure because it because it pauses when you do that, which
makes combat way easier.
And I will say that's my only complaint about this game so far is that fusing weapons,
swords is significantly harder than fusing arrows to the point where I think that's
deliberate.
How are they not going to fix this?
It's crazy slow.
No, that's deliberate for sure because otherwise it would be too easy to just fuse like your
opponents weapons and combat and like there are times when their time is going to enemy,
there's there are times when an enemy is about to fuse something and you want to try to
interrupt them.
And if you could just pause during a fuse, I would totally ruin that whole experience.
I suppose so, but it's like fusing arrows is so easy, but of course the arrows are a
finite resource, but weapons are also a finite resource, which is part of why I'm like, it
needs to be just a teeny tiny bit easier, but it's fine.
Continue Jason.
Well, so just to kind of put a bow on this thought is just like the fact that tears of
the kingdom is able to make combat and traversal even better in this kind of experience that
was already pretty incredible, like greatest game of all time status.
I mean, it's just mind boggling to me.
Like I'm just, I've also like you guys have just been breathing Zelda nonstop for the past
couple of days and I just can't get enough of it.
I can't stop thinking about it.
It's just like burrowed into my head and yeah, I'm just blown away.
Yeah.
So I think it's really cool to see Nintendo make an iterative sequel like this because
they don't usually operate in that way and never really have for Zelda because usually
with a Zelda sequel, you get a very different game.
Sometimes that's controversial.
Sometimes, you know, people, they introduce things that people aren't happy about, but
they're always different.
Majora's mask accepted.
And then the, the upshot of that is that you can always go back to Wind Waker and when
you play Wind Waker, it feels like you're playing Wind Waker.
It's very, very different from whatever it was Twilight Princess.
Phantom Hourglass and Spirit Tracks and you, which are not only sequels, but not as beloved.
Well, and they're all different.
Yes.
So you can have a favorite and you can just go back and play your favorite and it'll be
different than the other ones.
That's a little less true with some of them like Link Between Worlds, for example, does
actually sort of feel like an iterative sequel to Link to the past, but broadly speaking,
that's sort of been true.
This is really interesting because you can see, it does feel like this is DLC that expanded
into a full game.
BTW, I would be very curious what Slick's song is like just because these, this is going
to be two games.
Hopefully it still comes out this year, but two games this year are in this time period
that were DLC to beloved massive action RPGs that then became full blown games and theoretically
refine and add new elements to those games.
So kind of cool that we're getting to have that for two really amazing games like Hollow
Knight and Breath of the Wild.
Anyways, it's really cool to see it because for the downsides that people I'm sure have
complained about, I haven't really been reading the reaction online, I'm sure there have been
people saying, oh, this is too similar to Breath of the Wild, the music cues, the sound, the
look, the feel, whatever.
For me, it's really interesting because you get to see these little decisions that have
really big consequences.
Some of what we're talking about are good examples of that.
For example, there are no more elemental arrows, there's just arrows.
And now you just combine whatever anything you can think of with any of just like the
base arrow that you carry around to create fire arrows, electrical arrows, phrase and
arrows, or seeking like heat seeking arrows, you know, all these different kinds of arrows.
And that's really cool.
It actually solves a problem that I hadn't really thought about or articulated when I
played Breath of the Wild, which is you have all these different kinds of arrows, you never
really use them, you know, they're kind of like, you save them.
Like I think we talked about this on the show, I was always saving the arrows and never
using them.
I was using them in all the wrong ways and then still not having them.
Right, and you kind of need them for certain things.
Yes, and then you're like, great, I need an elemental arrow for this stupid thing.
Like I only have two.
Yeah, it was great.
So now it's just tied to this other resource that you can go and gather and these fruit,
these plants that you can get.
And I actually, I'm hoping that I can have a garden at some point.
I feel like you probably, there's going to be a garden in this game somewhere, but I
don't know if there is where you can grow whatever you want, monster hunter style and
kind of return there to pick all the fire fruits and ice fruits and whatever that you
need.
But I really like that mechanic.
Also I like, let's, I think we should just talk some about the abilities, some more about
them because these abilities have replaced, you know, the magnisis and stasis and whatever,
and Breath of the Wild.
They are really awesome.
And I think there's one change, I guess, to point out one thing to start with.
Jason, you mentioned bombs.
So yeah, I used to use bombs all the time in Breath of the Wild.
Anyone who watched a stream in the game when I was playing has seen that where you can
use bombs as a kind of trash enemy destroyer because you have these bombs that just come
back for free and you have two different ones, a square one and a circle one.
So if you just cycle between them, there's not even any cooldown, you just can throw bombs
constantly in the game and it really makes it easy to deal with almost any enemy short
of a boss.
And they've removed that and actually now all the abilities don't do damage.
So when a skeleton comes at you out of the ground or whatever you have to actually fight
it.
And there's a lot of little stuff like that.
Like I think that's just a really smart change.
It removes a power that was really useful but maybe too useful and replaces it with things
that are just require a little bit more creativity.
Well, so what's striking also about removing last game's powers, and I remember when I
first when I played tears in the Kingdom at the preview event, I was like looking out
for that.
I was like, where are the powers that I had in Breath of the Wild?
Is you don't really miss any of them?
Maybe some people might be like, oh man, I wish I had cryo-criosis or like could freeze
things.
Well, but do you miss them, right?
You personally, right?
You're saying you don't miss them?
Yeah, yeah, yeah.
When I say that, when I say that I have an experience because bombs are easily replaced
with bomb flowers which are pretty obvious throughout the world.
So that's not even a thing.
When you have the feeling of fun of like, hey, bomb flower, yes, like when I find someone
excited to get them.
Exactly.
And also there's no shortage of them.
Like I never run out and I use them all the time.
Magnesis is obviously replaced with ultra-hand.
That's not even a thing.
Stasis, I mean, Stasis, you could see there were some cool physics you could do by just
like launching things in the air.
But recall an ultra-hand replaced that so well that it's not really something that I
think many people will miss.
Cryo-cis, I mean, you can freeze things in other ways.
You can't make blocks come out of the water anymore.
But that's okay, I think.
That's really weird power.
That's not a weird power.
It was definitely limited.
It was definitely the black shoes.
Yeah.
But so I think that like it's to this game's credit that they came up with this suite
of powers that A, complement each other better than those games than those powers in Breath
of the Wild did.
And B, that they just feel like these incredible tools that have completely replaced.
Like, at least I personally have not felt like I missed anything in Breath of the Wild.
And to your point, Kirk, I think that a lot of those things plus all of the quality of
life things they've improved, the fact that when you open a chest and there's a weapon
aside and you're out of space, you can just drop something automatically instead of having
to reopen the chest.
The fact that there's a conversation log, the fact that like all these other things they've
stuck in to make the game feel a lot more.
Yeah, the rest of these is really nice.
The saving the rest of these.
Yeah.
All this stuff plus the fact that it feels so much like Breath of the Wild almost makes
it feel like Breath of the Wild is like made obsolete by this in a way that others all
the games have not been.
And I imagine it would be really difficult.
In fact, I think it is very difficult because I experienced this after the preview of and
I tried to revisit Breath of the Wild and I was like, where's my Ultra Anne?
Like, this is tough to play.
I want to be able to ascend into things.
So yeah, it's interesting that they do that with the iterative sequel.
But it also feels like they've made a better game, which is incredible to say after the
heights of the Wild.
Yeah.
I kind of wonder how accessible it is to people who didn't play Breath of the Wild though,
because just anecdotally, I have a couple of coworkers where they didn't play Breath
of the Wild and they're trying this one and they're having a way harder time.
That's interesting.
Understanding how the game works.
Yeah.
And this is a pretty limited sample set.
I'm talking about two people here.
So this might not be some massive trend that I'm documenting, but I can imagine how that
would be the case because Breath of the Wild also is extremely good at tutorializing its
version of an open world with guardrails on.
Like there are a lot of things you can't do in Breath of the Wild despite it feeling like
you can do anything.
And the recipes are introduced really well, chopping down trees is in there, etc.
Really all in that opening area that I very recently replayed.
So I can understand how somebody just entering the Great Sky Islands, which is the opening
area of this game, having never done any of that stuff in Breath of the Wild, cooking,
using logs for anything at all.
Like it's a lot to learn.
Like they're assuming you know how to do all that stuff and that you're ready to build
after that.
I found that this tutorial is easier to get a hold of because like it's specifically highlights
all these buttons for you and like reminds you of everything.
I don't know.
I mean, yeah, obviously I haven't had that experience.
I think it's I think it's more just that on top of all the presumed knowledge of Breath
of the Wild stuff that we all know so well that we know I'm talking about the old stuff.
Like immediately like you can't do everything right away.
It shows you you slowly get a bow and learn how to fire a bow.
It puts the zone I wrote.
Like if you're talking to every zone I wrote about in the Great Sky Islands, you pretty
much get a tutorial for even all the stuff you you you learn in Breath of the Wild.
I think a bigger problem is that this game and Breath of the Wild is similar.
And when I say problem, I don't mean this is actually a negative in the game as much
as a problem for new players is that you can wind up missing big things if you go off
in a random path.
Like you can leave and explore the world without actually getting the paraglider, which
is really, which would really suck if you did that.
I did do that.
Yeah.
I did do that.
And also if you don't kind of follow the natural path to like that first stable, you
don't wind up finding Impa and doing that like a starting that whole quest.
You don't wind up like getting a horse.
And so there's there's some things that like you'll just want to follow the main path for
before just going off.
But other than that, I mean, I think it's pretty well tutorialized.
But yeah, I don't know.
I have another experience of not playing Breath of the Wild before this.
Right.
Yeah, I think it'll be interesting to see in four or five years if people go back and
play Breath of the Wild because I think that they will just because of how video games
work.
Sure.
But yeah, we'll just have to see.
I think it's interesting about the paraglider and about that idea that you mentioned, Jason,
that you can miss things.
I remember in Breath of the Wild missing some of those combat tutorial shrines, which are
also in this game.
They teach you, for example, a move that I didn't know I just did a shrine that taught
me this is if you select something with the new quick select with up on the D-pad.
And then if you do that while hitting the R button, like the throw button, it actually
puts that object in your hand and you can throw it.
So you can like throw a fire flower and make it a bomb, like a little fire bomb that you
can throw.
That was something I knew it taught me in the shrine.
I remember in Breath of the Wild going back and playing one of those early combat shrines
way later in the game just because I missed it.
It was giving me a combat tutorial and realizing, oh, there is a combat tutorial in this game,
I just sort of missed it.
So some of that is the fact that I'm playing with the pro HUD, which I played with from
the start and there are a few things that the game doesn't tell you how to do.
I actually kind of think that it should.
I think this is a kind of a bit of an oversight, not a huge deal since the pro HUD is kind of
meant for having- It's for pro gamers.
It's for the current- It's for the current- You're a professional, tears of the king
to play.
But I think if you're experienced with Breath of the Wild, it's a safe, it's kind of feels
like a safe assumption to think, well, yeah, I really don't like how busy the full HUD
is.
So I went to the pro HUD, which removes a lot of stuff.
That was how I played Breath of the Wild.
I wrote a whole article.
I remember when Kataku being like, definitely play this way.
A lot of people switched over and were thankful because they didn't even know that was an
option in that game.
And I think it's way better without a mini map.
This game is pretty easy to navigate without one.
So there are a few things that doesn't tell you.
Like it doesn't tell you to wiggle the stick using Ultra Hand to disconnect something that
you've attached, which it took me a while to figure out how to do that.
It doesn't tell you how to accelerate when you're skydiving, that you do that with R.
And yeah, I'm gathering that it also can tell you that throw things.
So there's some stuff with the pro HUD, but normal HUD does have its advantages.
It does, but it's also got a lot of disadvantages.
But anyways, whatever is your preference, it's nice that at least there's an option,
even though I think this game could give you a lot more options in terms of HUD and accessibility.
Yeah, God, the lack of button remapping is ridiculous.
Yeah, I wish there were more HUD options, honestly.
I want something between those two because I get lost very easily.
Like I'll just get turned around and be like, what direction am I going?
And I don't want to have to open the map every time.
So really, I'm only using the HUD for the map and I'm not looking at anything else and
I'm trying to learn everything granularly.
But yeah, anyway, continue.
So to the paraglider, I think it's actually really cool that you can just go out into
the world without the paraglider this time.
That is possible in Breath of the Wild if you do that whole thing where you get on a rock
and use Stasis to launch yourself to the ground.
But like it's not easy to do.
And while yes, you can play through probably too much of the game, not having fun and not
realizing that you're supposed to have this core ability, it's actually really cool that
it's possible because I've always really liked the part of Breath of the Wild that
you play without the paraglider because it forces you to be so much more conscious with
the way that you traverse things.
And I could see that being kind of cool here too.
I mean, it'd be hard, but you'd have to skydive into water every time.
Yeah, I'm sure people are going to do like no paraglider on a beat possible.
I mean, OK, maybe it would be possible, but it would be very difficult to know everything
is possible.
You've seen what people do in Breath of the Wild.
It'll be possible.
That's true.
But it would be very difficult to explore the sky island.
So that would be possible.
But not impossible.
Definitely possible.
If you experiment with the zonai fans and rockets and stuff.
Yeah, exactly.
And the zonai wing, you just use that every time instead of a paraglider if you want it
to and just carry it everywhere.
It runs out of batteries.
Pretty cool.
But yeah, that's true.
So one thing that I do in Breath of the Wild that I'm also doing here is I almost never
fast travel.
I just think it's really fun to not fast travel to just go the long way because so much of
the fun of this game is just trying to walk somewhere and then getting distracted 100
different times by fun things that you see.
Very hard to get stuff done in this game because it's almost impossible.
It's distractions the game because you'll see something on the way to anything you go
to.
And the one thing I learned from Breath of the Wild was just don't bother mainlining the
story.
There will always be times where you'll kind of feel like, okay, I want to do another
dungeon.
I've done one story dungeon.
I should say the one to the Northwest.
I won't say anything else about it.
It was really cool.
I mean, it was an amazing mission.
It was really cool.
But the fun of the game is just taking your time and wandering around.
I do wish that you didn't have to fast travel out of the depths.
I wish you could use a send to get out of the depths.
Which I think you can in a couple places.
But I wish just when you were down there, I don't know if you could go stand under one
of the entrances to the depths maybe.
And if you just selected a send, it would just launch you back up to the surface.
I just think that'd be cool because then I wouldn't have to fast travel out.
And I never like fast traveling out of the depths.
It always just feels like it kind of interrupts my flow.
Interesting.
Can you use a send under one of those roots, like the fast travel points in the depth?
No, no.
I thought that maybe that would do it too, but that doesn't work.
I mean, you can do it, but then it just puts you up to like the top.
Like the side of the root.
That doesn't take you out.
But I really like a send.
It's great.
To give some love to a send.
It is such a cool ability.
I always forget I have it, which I think will be common for people starting out.
And then you realize, oh, wait a minute.
I don't have to figure out some weird roundabout way to climb this thing.
I can just like go straight up.
Chug six stamina potions, which I didn't one time early on.
And then I was like, wait, why did I do this?
I could have just descended out of the room.
You guys realize you can go anywhere by like taking a platform, throwing it up in the air,
landing it again, recall and then when you recall it, it'll be in the air and then you
can send and go into it.
Also a send.
So I don't know how many like side quests you guys have been doing.
There are some awesome ones, super fun ones.
I cleared like Catina Village, which is.
I haven't even gone there yet.
Me either.
So Southeast.
So don't tell me too much.
But there's some really cool.
I mean, it feels like this game has a bazillion more quests than Breath of the Wild.
Like every single new stable you get to or like village you get to just like a dozen
dudes with exclamation point, the red exclamation points or quests.
But um, Hatina Village did a ton of quests.
They're all they all revolve around this like mayoral election, which is super fun.
But one quest, which I really enjoyed involved having to use the send to get into some place
that you wouldn't normally be able to go.
So they're playing around with it in some really fun ways, the way that they are all
of the abilities, the way a send really feels like a classic Zelda ability.
It feels like something you would be able to do in like, like the, it would be the core
mechanic in like an old school 3D Zelda game.
Which by the way, I mean, feels that way to me.
Honestly, I was going to say one of the crazy things about these abilities is that they each
feel like they could be the core mechanic of a game on its own.
Yeah, it could just be old for him.
I mean, it'd be a whole game.
Yeah, at first, it's so funny.
I remember seeing that on Numa video a couple of months ago when they first showed these
abilities and I was like, oh, is that it?
But now the more you play with them, the more you're like, holy crap, like these are
like, like revolutionary.
Yeah, that's very true.
And they feel like mods in a certain way that you can kind of see the game dev tool
that you have in all, especially a Sam and Numa actually described that in an interview
with us about how a send specifically was a cheat code that it was like, God, yeah,
it's like a no clip.
The devs were using it to get out of dungeons and caves that they just wanted to escape
quickly.
And then they were like, just put in the game, which is pretty hilarious, honestly.
So it feels like a mod in a certain way, right?
Where or like a dev tool, I've been watching more psychodicy, the double fine documentary
and just watching a lot of game developers work and play around with their tools.
So I've kind of got this fresh in my mind is the vision of a game developer sitting there
with some cheat tool that they have that does something hilarious in the game and then calling
people over and being like, what happens when I do this?
He goes to the floor and he gets stuck and it's like he swam through the floor and they're
like, well, you know, we could do an animation for that and turn it into a mechanic in the
game and you can very easily see that happening.
What's so cool is, you know, people have modded breath of the wild and they're, you know,
you can watch videos of modded versions of that game.
And when you mod a game like this, like a really open world, open ended game with lots
of systems, it can be really cool and it can open the door to all kinds of funny stuff
happening.
But what makes us feel different is the fact that they designed the game around it, like
you're talking about in Hetano village or whatever, like there are every puzzle, every
dungeon everywhere you go is built with a send and with ultra hand and you know, all
these abilities in mind.
So it kind of, the game comes and meets all of these awesome tools halfway.
And so the more I play, the less it feels like modded breath of the wild and the more
it feels like a really different thing.
Uh huh.
Yeah.
I think that's the key is that these like they built everything and like you can see it everywhere.
I mean, we haven't even talked about some of the like little things you find along the
way, like the guy with the signpost, so he's gives you all the.
I love the guy.
I love the guy.
I love that.
He's very excited about about the good rewards.
It's worth it.
I always.
Yeah, I do and they're always fun.
It's always fun to help always extremely fun.
And yeah, it just feels like this game is built around these abilities in just a really,
really incredible way.
It's also just like astounding that I think a lot of people look at this and like, oh,
it's just DLC for breath of the wild.
How could this take six years?
I think one of the reasons that it took six years to do that.
Who are those people?
Whatever.
Yeah, of course.
I mean, you always hear.
I feel like people did ahead of release, but that's kind of right.
I think most people are like, oh, this game is fun.
It's just, I mean, it's noise.
It's nonsense.
Yeah, whatever.
The point that I'm making is that I think one of the reasons it took so long is because
they have made this like incredibly polished.
Like usually when you have a physics sandbox game where you can smash things together and
build vehicles and stuff, usually they're pretty jankly.
Usually there's a lot of bugs.
There's a lot of weird physics glitches.
There's a lot of clipping through the walls and the dirt and stuff.
And this game does not have that.
This game is like incredibly polished and feels like pretty bug free.
I won't say completely bug free, but like when you're putting things together, the fact
that they work so well, it's just a testament.
And then on top of that, you just have all this other just like you describe Maddy Zelda
goodness.
Like it's still a full fledge like full of quests and funny dialogue and story and like
all this other awesome stuff.
There's an entire like back story, like basically memories returned from Breath of the Wild.
And there's an entire massive questline involving those and all this other stuff plus the depths
and like it's just again mind-boggling the way that I would describe this game.
Yeah, I'm really happy with the main story.
And I don't want to get into it too much because I know spoilers.
But the spoilers, I'll say, have made me more excited, which doesn't always happen, but
I feel like it can with a really cool story where you're watching things and you're like,
Oh, I see how this fits together.
And I feel like I haven't had that sense since something like Ocarina of Time, which is like
such a story heavy Zelda game and something I really enjoyed about it.
And it's not to say that Breath of the Wild story wasn't great.
I like it fine.
I think Princess Zelda has a really cool arc in that game.
It's kind of like about a teenager dealing with like way too much pressure, which is
something that Zelda games have never really done before in terms of just how stressful
it would be to fight Ganon when you're like 16 years old and like Breath of the Wild kind
of tried to navigate that.
But this game has so much more of those relationships between Zelda and Link and then Ganon is like
more of a character later.
And I just, I'm so into it.
I'm like, bring it on.
Like I love that this is part of this.
Like I was worried that this whole game would just be an immersive sim and obviously we're
all having fun with that and I am too.
Like I'm building weird shit and I'm having a great time more so than I thought I would
because I don't play these kind of games very often.
But I just wanted to say I'm really happy with the story overall so far, even though
it's using the same memory system, which I think has its drawbacks.
Well, it's a memory system, but it's also kind of not because time travel is involved
in this story.
And I think that actually gets to something they're doing narratively that's different
here that I think is like the key to kind of why the story feels more active, which
is that the story itself is active and happening in real time.
Right.
Like you are recovering memories of Zelda because there's time shenanigans going on.
But Zelda is active in a parallel storyline to Link and she's like outdoing stuff.
Yeah.
And like that's cool.
And I think that lines up also with the way that the ally like support characters play
out.
There's specifics here, but I did that first big mission up at the Rito Village and you
meet a friend there who is an actual NPC that joins you and fights alongside you.
This is something that you could see in the trailers too.
If you watch the trailers, you get the sense of, oh, Link's fighting alongside people.
And it's the same idea where like, you know, now that I've finished that, his spirit gives
me an ability and I can call on it whenever I want, but it's a little bit different.
It's sort of like Breath of the Wild where the champions give you a ability.
Yes.
Yes.
It's the same only.
It doesn't have that kind of sad undercurrent, which was that in Breath of the Wild, they
all died and it was their spirits who were kind of joining me.
Yeah, like a hundred years ago and the whole actual story, the action happened a hundred
years ago.
Right.
And that was always so weird that you were just like, well, I guess the story already
happened and I'm just cleaning up the mess and like doing the final boss battle.
And I'm okay with that in a way.
Well, I think, and I think that game had a cool energy.
Like I like the energy of this sort of ruined kingdom that's really overgrown and it's all
just memories and everyone's kind of trying to live on in the rubble.
That's all really cool, but it's neat to see something different now and it's fun to have
these characters join me and like actually be next to me and talking to Link and goofing
around and the one character I really liked him too is a likable little guy.
Yeah.
And so I think that's cool.
I think I'm assuming that the rest of the game will play out that way and that's a notable
change.
So Breath of the Wild is very like post-apocalyptic sort of story.
This is very much about rebuilding and the one that's been rebuilt again to mention the
Tina just because it's fresh in my mind.
You get there and like they're like, we built a school here and then there's a whole quest
line from that and it's just like cool to see that like, oh, the residents of Hyrule
have all this hope and like spirit for rebuilding.
Another good example of this is like in addition to having the NPC companions, you also you
can find these battles everywhere that are like enemy forces and a boss bar appears of
stage and basically the boss bar drains every time you kill one of the bacabans or whatever
you're fighting and sometimes you can do this alongside a party full of other NPCs who like
fight alongside you.
It's like a straight up army monster hunter.
Yeah, the monster.
Yeah.
I haven't found the monster.
That's cool.
It's just super cool and not in that it's like mechanically interesting or anything because
it's not that special you just feels like a combat battle where like their NPCs decide
you but it's cool to feel like, oh, this isn't just my fight anymore.
Like all of Hyrule is like banding together and working together and a lot of the story
and a lot of the themes in the quest I think kind of reflect that too.
Even the fact that you find everywhere you find these little building construction material
caches with like signs that say the Hyrule reconstruction projects.
Right.
The idea of rebuilding fits well with the game where your primary mechanic is this building
tool that lets you combine and build things.
Can we talk a little bit about aesthetics?
I want to mention the sax factor since I talked about the saxophone on the show last
I mentioned the sax.
I need a sax update.
We need a sax update because now I've played the game and there's so much saxophone in
this game.
It makes me so happy.
They've basically they've made the sort of sonic the musical identity of the sky area
is driven by the saxophone.
It's all these woodwind ensembles with lots and lots of saxophone man the title music
like the title card for this game which totally rules.
Super sexy.
Yeah.
One I think my favorite music you in the game is I think called Skyview towers is that what
the towers are called.
So I like what they've done with the towers in general the way that you don't have to
climb them anymore.
The way that they eat Lincoln to the air?
Yes.
Exactly.
They have to like wrap around with binoculars face.
I feel like that's so quintessentially Nintendo that they wear.
Because aren't we all kind of sick of climbing a tower to unlock some of the maps so they're
like you don't have to climb the tower don't worry.
We're going to make it so much cooler than that we're going to launch Lincoln to the
air and then you get this amazing cut scene every time where the sax plays this totally
beautiful melody.
And it's amazing like I was laughing and just smiling and feeling so happy that whole
time I'm guessing there are some people who found the opening tutorial area like it took
too long they found it a little bit tiresome.
I mean that's definitely the minority I feel like I've seen way more people who had the
experience I did which is loving it and not wanting to leave like I picked the great
Sky Islands clean like I was like I want every single hot pepper I want to every corner of
this I'm loving this video game.
For me it was just like there was saxophone happening everywhere and I was like will the
sax ever end like I never want this to stop and when I finally went back down to the surface
you know that it's more the piano so they reuse some music use but they're kind of judicious
with it there's plenty of new music as well and I just love that they chose the saxophone
to be the defining instrument of the sky of this game that's all about the sky like that
just makes me so happy.
Yeah.
That there's so much lovely saxophone in this game hell yeah.
Some repeating music the stable music is repeating from Breath of the Wild and a lot of the
sound cues are very similar or it's not the if not identical though they have fun with
it like when you go to the stable that's been converted into a newspaper hub the music
is similar but a little bit different because it's been taken over and turned into something
else.
Yeah yeah yeah because it's a newspaper and that's really the most unrealistic thing
about this game is a thriving newspaper to go over.
Yeah and then she can afford to buy a stable this is ridiculous this is out of work stable
and she hires you to be a journalist yeah I don't get it.
Yeah yeah it's absurd.
I'm not going to hire all Hyrule Equity Partners hasn't taken over.
Oh my goodness I just before we before we wrap this up I mean there's so many more things
we could say and will say I just wanted to mention some of the scary elements of this
game like the gloom hands and how cool they are like at Kirk I don't know if you're far
enough to even know what enemy I'm talking about but they have their own music cue that
is terrifying and also like the blood moon animation is way creepier now.
It's way more hardcore than rest of the wild it's like thriller I expect the thriller
music to start playing when the winds all the starts jogging.
Witness the blood moon's rise when it's red glow shines upon the land.
The endless spirits of slain monsters return to flesh.
Yeah and it kind of fits with the overall main story line which is far more of a mystery
where it's like where Zelda and what's going on and people have seen her but like they
don't know why she won't talk to them there's like sort of this ghost like Zelda that people
are describing seeing and that's creepy it's very like Jordan Peele's us it's like what
is what's going on with this other Zelda and the depths not a comparison I was expecting
to hear on this episode.
I know it's good stuff.
It has me thinking about it because there's some really there's some creepy stuff in here
and that also to me is the good Zelda stuff because it's like ocarina of time it's like
just creepy stuff where you're like I mean Majora's Mask dark world yeah it's Majora's
Mask which is ocarina on I don't know LSD I don't know you're having a bad trip though
anyway I'm just very excited to see those elements of Zelda return and I mean I'm excited
to play more Zelda tonight any any other final thoughts before we try to wrap this up.
No I'm excited to play Zelda tonight I'm excited to play on the flight to New York I'm
excited to talk about it live at our show tonight I guess as you're listening to this
and I'm just excited to play more yeah we'll keep discussing yes okay.
We'll be back in a second with one more thing.
Trans representation in media is at an all time high with trans entertainers gracing
the screens large and small but trans voices especially black trans voices are rarely centered
in our own stories that's why we bring you a new limited series called we see each other
the podcast co-hosted by me journalists and better half of the Max one podcast.
Travel Anderson and me award winning journalist and media personality charge ourselves all
of it is based on my book we see each other a black trans journey through TV and film now
listen folks we're having a very different kind of conversation it's giving kitchen table
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fun dot org or whatever you get slayer the audio.
The legend of Zelda tears of the kingdom Diablo 4 Final Fantasy 16 Street Fighter 6 Baldur's
Gate 3 Star Fields Spider-Man 2 Master Detective Archives raincoat for Nintendo switch no is
such a it's a huge time for video games you need somebody to tell you what's good what's
not so good and what's amazing I'm Jason Shrier I'm Maddie Myers and I'm Kirk Hamilton
we're the hosts of triple click a video game podcast for anyone who likes games find us
at maximum fun dot org or wherever you get your podcasts.
Bye.
Bing Kirk here I'm editing the episode I just wanted to put that ad in there because I
think it was really funny and Jason legitimately surprised us with that ridiculous game that
he picked and it's going out network wide obviously you don't need an ad to tell you
listen to triple click thanks for listening to the triple click I just thought you all
might enjoy that ad because I did I think it's very funny okay back to the show.
We are back with one more thing Jason why don't you go first I want to hear your I went
to the movies last week I went and saw Guardians of the Galaxy part three the conclusion of
James Gunn's Guardians trilogy and I left the theater thinking wow it's been like three
years since I've seen a Marvel movie that I really liked and now we're finally here this
is a really good movie.
Yeah it just felt like we've been getting this glut of disappointing Marvel movies that
disappointing Thor or disappointing Black Panther 2 and a few others that were just kind of
mediocre to good at best or fine and best and Guardians of the Galaxy part three is just
very good it's like a very fun good entertaining heartwarming movie and the reason the main
reason is that they very smartly James Gunn very smartly decided to focus on Rocket Raccoon
and his backstory and so the whole movie is interest burst with flashbacks about him
and how he became this kind of like I don't know sentient raccoon super smart sentient
raccoon and it's a tragic back story of course but it's also very good and then there's just
a ton of good action there's this incredible hallway fight scene where they all team up
together and it's just super like well choreographed and shot and interesting and yeah it's just
a tight solid movie all around that made me a little bit sad that James Gunn is leaving
the MCU and going into the DC world but yeah they do need a lighter touch.
Yeah man Jason you got to watch Peacemaker man like you really do it's like it's really
good.
You don't have a secret.
The Marvel is such a commitment.
Marvel is such a commitment what is that?
You can just watch it as its own thing though and it's you'll like it.
I know I know but Marvel is such a commitment I just haven't brought myself to watch any
of the DC stuff.
It's kind of a nice thing about like the DC stuff or at least Gunn stuff is that it
doesn't require that same kind of commitment that Marvel does and you could just watch
Peacemaker.
Yes it doesn't.
You say Gunn stuff but now Gunn stuff is all of DC anyway Guardians part three really
good which is in a surprise because the first two were also just very excellent movies both
of them I thought and yeah this one is is also really good just and there's also a dog
who is the best cosmo of the dog is just fantastic.
Yeah who is in the Guardian's game right?
Yeah.
Cosmo in the Guardian's game.
Cosmo the dog and appears in this one.
I don't remember if she was in the first two movies but I think I don't think so.
And this one she is a standout.
No just the game.
And she's a great performer and so yeah just just great.
The entire band of actors and characters are all just really fun to watch.
Dave Batista, Drax is a super fun group as always just an incredible idea.
I hope Vin Diesel is making a lot of money to say I am good.
I think Vin Diesel is doing fine.
Yeah I'm so worried about him.
I hope he's making enough money to say I wonder how much he makes to say I am good over it
and I'm ready again.
Probably a fair amount.
Can I ask?
I'm probably going to end up seeing this one alone since I've seen a lot of people saying
there's a lot of pretty rough animal stuff in this game.
How was that for you?
Or sorry in this movie there's a lot of rough animal stuff.
Yeah I'll avoid spoiling too much but there's definitely some violence to animals.
Yeah that's what I bring to.
Some painful animal stuff for sure.
Bring some Kleenex with you, Baystar.
Yeah I mean it's what you would expect for like a racquet raccoon back story.
There's going to be animal experimentation and violence and stuff and cruelty to animals
for sure.
But like it's, well I don't know, yes it's definitely there.
It didn't bother you as much but if you are sensitive to that kind of thing it is probably
a good thing to be aware of.
Well I came in, when you start seeing those scenes you kind of brace yourself for like
okay there's no, I mean this something tragic is going to happen here.
Like you know what's coming.
Right like you feel like the movie's leading you in.
Well it depends on your threshold though for if you can't deal with any of that stuff at
all.
Don't maybe maybe skip it.
Yes if you can't deal with animal violence even CGI animal violence if you can't deal
with any of that stuff and skip it.
Alright cool I'll go next because mine's also a movie.
So I watched this comedy horror movie called bodies bodies bodies which starts from Davidson
and a very diverse cast of other people and I really enjoyed it.
I feel like I remember this movie getting some flack at the time because maybe people
couldn't quite get on board with the dark humor of it.
There's a lot.
It's sort of like all the cool kids.
Is it kind of a cool kids movie?
It is.
That was sort of the coverage I saw.
And it's like it's a bunch of like rich kids and then there's this one young woman who's
sort of your way in who's the girlfriend of one of these rich kids and she is like very
quiet and you don't know a lot about her really for the whole movie but she's a pretty
good way in despite that because she's like an every woman but also she's only been dating
this girl for like six weeks.
So she doesn't know any of these kids and then of course there you know it's locked
room murder mystery the murders start happening everybody is accusing the outsider character
and even you the viewer are like wait is it her and honestly like I could never have
guessed anything that unfolds in this movie and I was very very impressed by the ending
because with each murder I was like okay like I think I'm following this but then the final
three minutes I was like I don't know how they're gonna end this movie like I feel like they
can't end it like the place that we're in right now is crazy and then in the final three
minutes they wrap it up and I was like what so yeah I really recommend it.
It sounds like a good movie.
Like a weird ride through a murder mystery where I do I think I didn't promise you won't
guess the ending and also it's very funny.
Like if you think that Pete Davidson is funny I don't know.
Where is it?
Oh god I don't know on one of my many many services that I pay for and I'm upset that
I pay for I don't know but I watched it on the internet.
It's on one of them.
Yeah Kirk oh it's called body's body's body's it came out in 2022.
A lot of blood in it definitely a horror movie but comedy more than horror.
Kirk what is your one more thing?
My one more thing is a book that I am reading that I'm enjoying called The Empire's Ruin
by Brian Stavley.
So I finished this what would you call it pop science book breath I think I've talked
to you to you about it Maddie which is pretty cool it's like one of those change everything
you think you knew about how your mouth and your scientists's work.
Yeah it was cool that was fun but I was kind of in the mood for just some fiction after
that.
So I started reading this book which is a new trilogy from the author of The Chronicles
of the Unhoon Throne which Jason I know you for those names.
Yes these are it is like very much yeah really dense fantasy world lots of lore lots
of complex proper nouns but I really liked the original trilogy.
Yeah I'm pretty good.
The Empire's Blade the Emperor's Blades I think is the first one.
They're really cool they're very bleak and pretty pretty hardcore like really really
hardcore stuff happens in them.
It's a very kind of a world where life is pretty cheap there's a lot of war it's the
story the first trilogy was the story of this Empire the Annurian Empire and the children
of the Empire who are scattered to different points of the globe and then have their own
adventures as there's kind of this plot to overthrow the Empire and maybe destroy the
world and kill everyone and you are kind of on the side of the dominating Empire for
the whole books which is complicated and you know you get into kind of just like a lot
of war a lot of people get killed.
One of the coolest things in that trilogy is the idea of the Kettrel which are the name
of this sort of strike force that work for the Empire and they fly on these huge birds
and the birds are the Kettrel and so there will be it's called a wing and it's basically
a squad where there's like a demolitions person and a leech who can like do kind of
some magic and there's the flyer who flies the bird and is like mounted up on the top
of the bird and I don't remember the other roles oh a sniper uses bow and arrow and so
they like strap in to the claws of this huge bird and then the birds will like fly into
battle and they're trained to be you know like super unstoppable warriors and so the
Kettrel are like the reason that the Empire is so powerful in the first trilogy and then
there's a big civil war and like a whole bunch of Kettrel die over the course of the
trilogy and at the start of this new series there are almost no birds left and the series
picks up with some characters who were side characters in the original trilogy this is
many years later so that dust has settled I won't say all the specifics but there's
run a whole new world whole new like phase of the Empire the world is actually kind of
like crumbling the Empire is falling apart.
It's the tears of the kingdom to the breath of the world.
It really is kind of the tears of the kingdom and the main character is a woman named Gwen
a sharp who was a side character in she kind of rose to prominence over the course of the
original trilogy she's super cool she's this kind of like irresponsible hard-headed I don't
know she never thinks of herself as a leader but always winds up becoming a leader and
is always doubting herself but then kind of comes through in the clutch she's like a
demolitions expert Kettrel and she is sent to this mysterious island to try to get eggs
so they can get more birds because they need more birds because they're all out after the
original trilogy so it follows her on that quest which has just started for me I'm in
the first sort of third of the book and then some other characters as well and it's cool
it like really just brings me back to sort of stavely's general world view which is a
pretty rough kind of just like you know it's like a really gritty world where just people
like barely survive but then everyone in it is really tough and they've just been really
toughened by things and they kind of you know survive by the skin of their teeth it's
also just a cool magic system they're kind of gods that walk the earth there's a lot
of mystery in terms of when like what it means for someone to even be a god and like what
that kind of power looks like like the magic of this world is really neat so I just really
dig it it's kind of a fun pretty pretty readable book but I'm really enjoying it so I just
wanted to say I didn't know there was a new trilogy in the works yeah me neither I was
gonna say and I really enjoyed the first one so yeah this one this book the Empire's
Room came out in 2021 and while I'm always kind of hesitant these days after you know
lives of Lachlan more of the General Ambassadors and after the name of the wind and the Rothfuss
books like so many of these books you start them and then it's like or I mean held Game
of Thrones, Song of Ice and Fire you start them and then it's like oh maybe they'll never
end so I don't know if you ever read Kirk there was this like a side spinoff called
a Skullsworn that came out yeah that was also a good one I know I didn't read that I
remember I like the character that's what I was thinking it was a good one I didn't read
the side spin yeah it's like the a Skullsworn Assassin's Rage was a character and I think
the third book cool yeah I didn't even realize there was a new trilogy in the same world yeah
so it's and basically my my only my point there is that I have faith in stavely to like
be able to finish a trilogy because he did it so I feel like he can probably do it again
he did those he banged those out like one after the other yeah that was pretty is there
only one book out in this new trilogy though there is currently yes so it is a little bit
of a risk it's always a risk because you never know but um I'd say he has a good track record
so I'm excited for that for the next week I mean I'm excited to finish this book but I'm
really taking it so far it's really cool all right well man we've done another rep and
hey you you listeners gotta hurry you gotta hurry the bell house you gotta be running
late really late going on in like an hour hurry up depending on where you live you might
have to run really far so maybe people listen to this on the commute or maybe maybe they'll
buying a ticket to the live stream that's true in which case we'll see you soon we'll see you
in the live talk more about Zelda yeah yeah maybe some other stuff too yeah maybe all right well
we'll see you then see you both on stage bye
triple click is produced by Jason Shrier of Maddy Myers and me Kirk Hamilton I had it mixed
the show and also wrote our theme music our show art is by Tom DJ some of the games and products
we talked about on this episode may have been sent to us for free for review consideration you
can find a link to our ethics policy in the show notes triple click is a proud member of the maximum
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