♪♪
Courage need not be remembered,
for it is never forgotten.
Especially if you reinstall it.
Welcome to TripleClick, where we bring the games to you.
This week we talk about the legend of Zelda Breath of the Wild,
because we're all replaying it.
Tears of the Kingdom is a few weeks away,
and this is all we want to talk about.
Welcome back to Hyrule.
♪♪
I'm Matty Myers.
I'm Jason Schreier.
And I'm Kirk Hamilton.
Hello!
Hello, it's us!
Hey, it's so nice to see you both.
We're back!
How are you both?
Doing pretty good.
We're back on our normal, non-advanced recording schedule.
Yes, we're just recording this.
We're really up to date now.
We don't have to warn anybody.
We know exactly what's happening.
I guess I should say my flat words.
Actually, that's not true.
Because there's a Nintendo Indies event between our recording
and the episode going live, so Seltzahn could be, like,
a surprise job.
Don't even say that.
I'm Matty the fact that you just said that.
I know, I know.
Something crazy is going to happen.
I've cursed us.
I've cursed us.
But, you know, speaking of planning ahead,
I do think our listeners should plan ahead a little bit.
Yes.
Because the three of us are doing a live show,
a live TripleClick show on May 18th at the Bell House
in Brooklyn, New York.
And we are almost sold out for that in-person live show.
Not almost sold out for the live stream.
I think we can sell infinite tickets to that.
So if people want to spam the chat with emojis and so on,
they can get a live stream ticket.
But if you want to be there in person, you should get a ticket.
And I guess we'll have a link in the show description of Kirk.
Yes, something like that.
It'll be somewhere.
You just got a TripleClick Podcast.com.
It's always in the show description.
It'll be there forever.
Even after the show, we're going to leave the link.
Yeah, we're going to leave it in there.
Yeah, even for memories from now.
Just looking back on it.
And while you're going to URLs, you can just open up another tab
in your browser and you can go to tippy tappy, tippy tappy,
maximumfun.org slash join.
You're going to go there because what if you're not a member yet?
I mean, if you're already a member, I guess you don't need to do that.
But if you're not a member, you're probably like,
Maddy, why would I go to that URL?
Well, let me tell you because maximumfun is a podcast network we're on.
And if you become a member, five bucks a month, you get bonus episodes from us once
a month and bonus episodes from all the other podcasts on our network.
And that's true.
Even if you don't choose to support those shows, you can click us when you become a member
and support us or you can support all the other shows that you like on MaxFun.
And either way, you get access to the bonus feed.
There's actually multiple feeds now.
You can get just our episodes if you want.
And this month, we're going to record a bonus episode about Persona 5 Royal, a video game.
The first thing that Kirk is about to finally finish.
And which I am watching an anime form on YouTube, which is another way to complete Persona 5 Royal.
It is a really valid way.
Totally valid.
Not just similar from playing it.
Having experienced both.
I'm going to go ahead and say not dissimilar.
So that's going to be our bonus at this month.
But we have a whole bunch of others in the backlog.
So maximumfun.org slash join.
Become a member.
But that's enough of that.
Kirk, you have a special announcement.
I do have a special announcement.
So as we mentioned with last week's episode that we recorded it early, we said, well,
we're recording this really early.
So the reason for that is that I was traveling this past week.
And the reason that I was traveling is that I traveled to the island of Maui and I got
married.
Maui?
Did you say it?
Did you make that joke while you were in Hawaii that you got Maui?
Maui.
In fact, the wonderful gentleman who was our officiant gave us a wood-carved, very funny
little heart that says just Maui'd on it.
And I think that was the only person who made that joke.
But yeah, we decided to just go do the thing ourselves to do a kind of low-key thing.
We are very close with our families and we're not eloping or anything like that really.
But we're going to do multiple celebrations after the fact.
And that was the way we chose to do it.
And so far we've been really happy with that.
But I just kind of wanted to share that news because I'm very excited.
I'm very happy to be married.
And it's an exciting time.
So yeah.
Congratulations.
Thanks.
Maui is also amazing.
I had never been to the island of Maui or actually to any of the islands of Hawaii.
Holy crap.
It's a really beautiful place.
It was lovely.
Yeah, I would like to go someday.
I haven't been to any part of the Pacific, but maybe someday.
Yeah.
I hope you can go because like I said, yeah, I'd never been.
And it was absolutely a magical experience.
So anyways, good times, just a little life update to share with listeners.
And actually while we were in Maui, we were staying at a lovely hotel and somebody spotted
me wearing my Strong Songs t-shirt.
That's my other podcast, my music show.
And he stops me and he's like, hey, is that a Strong Songs shirt?
I was like, yeah, you listen to Strong Songs.
He's like, yeah, I love that show.
And I'm like, yeah, I make that show.
And he's like, wait, you're good.
And so we met.
And then it turned out his name is Ben.
He is a really, really nice guy.
Shout out to Ben.
He's probably listening because he's also a triple click listener.
A really cool guy got to hang out a little bit with him and his family just because we
kind of ran into each other and we're staying at the same hotel.
And yeah, shout out to Ben.
He's really cool.
It was a reminder of how many interesting and nice listeners we have, just running into
someone in the world just because I happen to be wearing a shirt because I don't think
most people would recognize me, you know, because they only hear us talk.
But it was a really cool, cool little reminder of just how many nice people there are out
there who listen to our shows.
So hey, Ben, thanks for listening, man.
You're cool, dude.
Kirk, that's kind of like when we were sitting in the park at GDC and we saw someone across
the way reading my book, my second book, but only read like the first page and then close
it and walked away.
It's kind of like that.
That's kind of like that.
That's like the opposite version of that story.
I was going to go into like a little dovetail thing on how everybody should buy merch because
this is how you find other cool.
It's true.
That's just a made it all tragic.
Don't only don't read the first page of Jason's book.
Also read the rest of it.
That's my other now.
And buy a t-shirt.
No, the way to find cool listeners is to come hang out in Brooklyn at the Bell House.
That's true.
Also a good approach.
That's true.
Let's get on with the show.
Today, we're talking about a video game called, well, I guess a video game franchise
called The Legend of Zelda.
I think that in the anticipation of Tears of the Kingdom, which comes out in like three
weeks, we really, all three of us have kind of separately decided to start replaying
Breath of the Wild.
All three of us and the rest of the world.
It seems like Zelda Mania has swept the globe.
For some reason.
Who can say?
Really, there's so much to talk about.
I mean, just like a few days ago, last week, by the time people are listening to this,
it'll be about a week ago.
Nintendo put out the newest trailer for Tears of the Kingdom.
And that was the trailer kind of their equivalent, their like mic drop moment of like, oh, yeah,
we want Tears of the Kingdom.
Here's some friggin Tears of the Kingdom.
And that was the trailer that was just like, oh man, okay, this is going to be a full on
Zelda game and not just Breath of the Wild DLC.
But let's talk about the franchise in general and kind of like our feelings on it, what
it's been like revisiting Breath of the Wild after all these years, what we're looking
forward to and what we want to see out of the new Tears of the Minecraft game.
We can get into lots of stuff here.
But first, Matty, you've been playing a lot of Breath of the Wild recently.
Tell me about that experience.
What's it like revisiting it after what, six years?
Mm hmm.
It's so great.
I feel like I'm having a way better time the second time around.
Just sort of unexpected, but some of that is just where I was at when the game first came
out.
I was still covering esports a lot back then.
So I was just kind of fitting in Breath of the Wild in between other competitive games
I was playing and I was really like work hard, play hard.
So my experience of Breath of the Wild was very like only crafting, only vibes, no challenges,
just exploring eternally and like cooking a bunch of recipes and like truly treating it
like a life sim kind of a game.
And this time around, I'm like, I'm really going to go ham on the combat.
I'd never actually beat it the first time, which I'm still kind of sad about.
And I probably still will not be Ganon in time to have to be Ganon again in tears of
the Kingdom.
Or become Ganon.
Or become him or step into Ganon Doris shoes or Zelda's shoes.
It's funny how everybody just wants to play any character but Link.
But we'll get to that in a second.
So I'm just really enjoying it this time around and also enjoying it because I have no reason
to be playing it.
I mean, we talk a lot about playing games for work and how different that feels and like
playing something right when it first comes out and just the push and pull of like, oh,
I need to write something about this.
I just installed this purely for fun for no reason at all.
Just out of the joy of watching the trailer and being like, I gotta, I gotta get back
in there.
I gotta get into that high rule mode.
And that is just, I don't know, it's corny as hell, but it's like, why would we do this?
It's like what's cool about video games.
Just running around.
You gotta get used to those controls.
Yeah, that's the other reason.
I gotta get back, get back on the control horse.
Gotta get good at doing that little strafe hop that Link does and all the other weird combat
mechanics in it.
But yeah, it's just been a joy.
And maneuvering things.
So, Maddie, you can if you want, like you can play all the way up until May 11th and
then just go take on Ganon.
Like you don't have to beat all the divine beasts to fight Ganon.
It's true.
And right now, technically, I'd be very underprepared if I were to.
Yeah, it might take you a while.
It is worth keeping in mind though, if Tears of the Kingdom comes out, your breath of all
will be deleted from your switch.
That's right, that's true.
So you can no longer fight Ganon after May 11th.
Yeah, I think the game just updates and then I get transported into a different time.
Right, right.
Well, no, what happens is Link uses his new feasibility to attach your breath of the
wild to Tears of the Kingdom.
That's right.
And then it creates that.
That's how the game is created.
Right, right.
That's like part of the most powerful time.
That's game developed in
the world.
And I think it's really cool.
Going back to it is really cool.
It puts it in a slightly different perspective because it's a very known quantity at this
point.
A lot of speed run videos.
I know a lot more about the possibility space of the different, you know, the physics engine,
the simulation of the stealth, the enemy AI, all of that.
And so I feel like I know the game better.
And yet I find myself surprised by it still when I go back to play it.
And I found that to be true during our stream as well.
The way I've been playing and the way I played on stream was I really just kind of wander
around and do whatever's in front of me.
And that's the thing about this game, I think, that I really like about it.
And that makes it very different from other Zelda games.
And I think still is the reason that a lot of people don't like it.
Though I know weapon degradation is also something people talk about.
But the kind of undirected and yet always entertaining nature of the game is the thing
that has really stuck out to me playing it now.
And that's because I'm playing in a particularly undirected way.
But I'm not even trying to like unblear the map so you climb these towers, you go to the
top of the tower, and then you kind of un-fog the map and you can see a little bit more.
I'm not even trying to do that.
I'm just straight up looking at the horizon and walking towards something.
And because I'm fluent enough in the language of the game, I see all the different things
that are on my way to whatever point I was walking toward much more clearly than I did
the first time I played it, where it all felt a lot more mysterious.
Like now I'm like, okay, there's only a Korok seed over there, there's probably one over
there, that's going to be a hidden chest I can try to get to.
There's two shrines over here.
So you kind of, you just start spotting things and then whichever strikes your fancy, you
kind of go do it.
And I'm finding that to be just a really relaxing and fun way to play a game.
And nothing else I really have feels that way, like feels so constantly rewarding and
also engaging, but also kind of low key, like I'm never committing to anything really intense.
So yeah, I'm really enjoying that experience.
So okay, so on a whim last night, I opened up a new game and got through the whole Grey
Plateau and dived off of it before I went to sleep.
And I'm thinking about like how much of this game am I going to play ahead of Cheers to
the Kingdom?
What's that going to look like?
And I actually was thinking about doing it in a slightly different but similar way to
you, Kirk.
So a little bit of backstory here is that, Maddy, while you were playing it, not so much
for work when you first got it, Kirk and I were both playing early copies before it
came out.
And in fact, I was reviewing the game for launch at Kotaku, which was March 2017.
So I actually finished the game and began in before anyone got to play it.
What a process that must have been.
I can't believe you did that.
Interesting experience.
Well, so I played a lot.
I mean, this is before I had kids, so I could really like sit down and just kind of like
binge, binge, binge and I also know that this is why Link doesn't have kids.
Exactly.
This is why, yeah, well, that's also he's, it turns out he's infertile, but that's another
pro.
Yeah, yeah, yeah.
Everyone already knows this.
Why do we keep getting into things when we talk to them?
Well, the Cheers to the Kingdom is kind of about that, but we'll get into that later.
No.
Yeah, so I had kind of like, I wouldn't say I was rush playing it because I did take
the time to explore a lot, but I also had that kind of the ticking talk of like the
number of days left till the game comes out till I have to write my review till we have
to hit embargo, yada, yada, yada.
And so it was kind of like, especially towards the last, the third and fourth divine beast,
it was kind of like, right, got to get a move on.
And so, and then for whatever reason, I just never really went back to it after beating
Ganon.
So yeah, I'm very tempted to like, I was just, just before we recorded, I was googling like
best side quests in Breath of the Wild.
And it turns out I hadn't like really done a lot of them.
I did.
Yeah.
I did what's called Eventide Island and like a couple other random things, finding dragons
and stuff and, and reviewers who were playing the game at the time would just like message
one or other being like, you got to check this thing out.
But, but there's a lot of stuff I hadn't found.
And so I'm kind of excited to dive in and just like go explore and do more quests than
I had done before.
So maybe a little bit more structured than the way Kirk is playing because I do want
to go and do some side quests.
But I'm also a little bit worried on this playing, playing through the game again on
this replay of Breath of the Wild that I'm going to burn myself out too much for tears
of the kingdom.
Have you guys given that any thought like too much, especially if tears of the kingdom
winds up feeling a lot like Breath of the Wild just with like added features and stuff?
Hmm.
No, I don't think I'll burn out on this probably because of the way that I'm playing the game.
And it's impossible because it's so good and it's like asking to get back out.
I mean, I do really like it.
It's talking your chocolate or something.
It's just an absurd thing to say.
It is.
Yeah.
I mean, the other thing that I keep thinking about as I'm playing is how many interesting
like the wild ways in which this game changed the Zelda series and how much of the Zelda
series.
I mean, I think the way that I would put it is like the Zelda games until Breath of
the Wild felt a little bit like paint by numbers.
And this feels like it's giving you a blank canvas.
Like instead of telling you how to go and giving you a linear path in which to follow
and solve puzzles and fight monsters, this game is really just letting you throw anything,
giving you a bunch of tools and letting you use them to solve everything in any possible
way you want.
Which yeah, I don't know.
I mean, I think it's really interesting and obviously works super well for this game.
But it also I think is really interesting in how it kind of challenges you to be creative.
And I imagine tears of the kingdom with all of its contraptions and airplanes and stuff
will make you have to do something similar.
If not, like you have to do it even more like of finding your own creative solutions for
everything.
And yeah, that's part of what makes me think burnout because as a player having to constantly
come up with creative solutions for things is I'm a little bit worried about that.
But I don't know.
I'm not not that worried.
No, it sounds hard.
I know what you're talking about like even playing Breath of the Wild, I'm like, Oh, right.
Solving shrines requires me to remember every single tool I have at my disposal and to
try them before I give up or look up a walkthrough, which I personally find fun.
But even just looking at the tears of the kingdom trailers, I haven't gotten the chance
to play it or anything like that yet for listeners reference.
I'm only going off the trailers here, folks.
Pure speculation.
It does look like there's a ton of additional systems on top of the tools we're used to,
which require more lateral thinking and more spatial awareness and more creativity with
each of those tools in a way that makes me feel like a freaking genius when I figure
something out, but could also make me feel incredibly frustrated if I'm like, I know
I have all the tools at my disposal, but I can't figure out how to like get this rocket
I built onto the Sky Island that it needs to go to or whatever the heck the puzzles are
going to be, you know?
Yeah, that's an interesting that will be an interesting point of comparison because with
our current sort of frame of knowledge, right, a frame of references, Breath of the Wild
versus Traditional Zelda, like you were talking about, Jason, that already is a pretty different
like puzzle solving possibility space that you're confronted with, but at the same time
it's restrained enough that you can usually figure it out.
Returning to the game really puts this into relief and anyone who's listening who's done
that has probably had the same experience where one of the first things that you do is
you press whatever it is up on the D-pad and you open up your Sheikah Slate and all those
different possibilities and you kind of look at them and you start to remember how each
one works and then also how to read the environment to see when there's a magnetic object, you
start to remember what those look like and then you're like, okay, right, I need to turn
on the magnet, the magnetisability, which then highlights all those magnetic, okay, right,
this chest is down in the water, okay, so that kind of thing.
And so on and so forth with the stasis ability in particular.
This is something I'm sure people watching the stream were frustrated with as I was remembering
how stasis works and one of the shrines and trying to explain.
I don't know what it is though.
Yeah, I've had many moments like that too in playing it and then being like, oh, duh,
I'm supposed to be using crayon as here or whatever.
It's so obvious now, yeah.
Right.
So that way of solving puzzles is more expansive than, you know, I don't know, a link to the
past or something where the traditional Zelda dungeon approach where you're in the boomerang
dungeon, you pretty much know you're going to need to use the boomerang to solve this
puzzle.
That dungeon is going to be conquered.
Right.
And then as things get more complicated, you do have to start kind of thinking through
your whole tool set, but there's a little bit more of a restricted possibility for any
given puzzle.
We're in Breath of the Wild.
There's four different things you could use at any given time because once you're off
the plateau, the game knows that you have each of those tools and then controversially
the dungeons aren't designed around any one of them.
So you're not doing that kind of graduated puzzle like complexity.
You're kind of just, you can solve anything, but you'd have a fairly limited tool set.
And then thinking about tears of the kingdom, this will be something interesting about that
game is because there's a new type of ability that creates many other abilities, the example
they showed in that demo that made me lose my mind and start screaming to no one in my
office was when he attaches a keys eyeball to an arrow and then that turns the arrow
into a homing arrow because the arrow can now see because it has an eye.
So depending on how fleshed out.
The fuse is what you're referring to.
Yes, this is called the feasibility.
Depending on how fleshed out that is, that dramatically increases at least the theoretical
possibility for solving puzzles.
And that could be overwhelming in the way that the two of you were talking about.
My sense is there will still probably be a fairly limited number of solutions for mainline
puzzles and then some really kind of out there stuff that you can figure out how to do with
that more advanced stuff, which will then let you engage with that stuff as much as you
want.
That's kind of my hope because I feel like Breath of the Wild is really a sweet spot for
me in terms of having to be creative, but also like having a fairly restrained set of
possibilities in front of me unless I really want to get weird and creative.
But the game is never requiring me to do that.
Yeah.
That's worth noting.
Breath of the Wild is a new news.
Plated.
Also, in addition to some puzzles giving you kind of unlimited possibilities, especially
the environmental stuff, there are also shrines or maybe like this wall, you can't climb this
thing.
You can't use some given ability on.
And so there are a little, there are some restrictions and I imagine in terms of the
Kingdom will follow suit and we'll see how that is implemented.
And I think that's a smart way to go about it.
Yeah.
It's funny, I was thinking about Kirk how you, as you were playing Breath of the Wild, when
we were streaming it, you were like, does anyone else just use nothing but bombs to throw
enemies and like do nothing but kill enemies with bombs?
And I was thinking about that and thinking about how I just swing my sword enemies a lot
of the time and how this game seems to want you to just like be experimenting with things
all the time.
But after a couple hours, most people I imagine just kind of default to whatever they feel
like is the most powerful or the quickest way to get through encounters rather than continually
thinking of creative ways because there's so many random little encounters on the map
that you ran into all the time.
And I think that is something that can be a potential hindrance in a game like this, is
that like so many different possibilities and I'm just focusing on this one.
And it's an interesting game design challenge to make the player feel like they want to
be constantly experimenting even when the game is 100 hours long and it could feel a little
monotonous to get to that point.
Or I guess monotonous would be if you're using this thing, but it can feel a little
bit drained really.
You're drained to that point and you don't really want to be creative, not monotonous.
So that's a really good point.
And I both want to explain a little about the bomb thing because I think that it sort of
is a good example of the game systems pushing in a certain direction and then also tell
a story about my nieces.
So the reason I use bombs, and this is primarily for what are they called, the blobs, the little
blobs that turn up.
And also the skeletons that just randomly attack you.
Thanks.
Choo-choo.
Zafos.
So the reason I use bombs is because of weapon degradation, a very controversial feature in
this game where if you hit something a bunch of times with a sword then it breaks.
With skeletons, I just find they're very easy to kill with bombs because three of them
will pop up and come at you.
You can just throw your bomb at them.
It blows them up and then their skulls go flying everywhere.
But then because of the area of effect of the bomb, you can blow up the skulls and the
skulls have one hit point.
So my sense is that hitting those with a sword is the same as hitting something with
a lot of hit points for the damage on your sword, like for the degradation of the sword.
And so it's actually pretty inefficient to use your sword to kill skeletons.
Ah, and you're maxing over here.
I'm kind of maxing.
Right.
And so that's my way of playing and my way of thinking of it.
Of course, I am also someone who is constantly overloaded with weapons and can never pick
things up because I save them for something in the future and then never use them.
Which I think is like, right, I'm kind of a hoarder.
I am interested in how fusing weapons will encourage people to just use their weapons
up because it's actually, it's a weird side effect of weapon degradation that the issue
for me isn't that I run out of weapons.
It's that I never use them.
I come up with creative ways not to use them.
Yeah.
You're just like, oh, they're going to degrade.
I guess I'll just.
Yeah.
It's a classic problem.
I mean, every RPG player knows about like any of your items.
Save your item.
And you have a bazillion elixirs.
Yes, yes.
I never do that.
As I controversially sell all of my items in Fromsoft games, I also use all my elixirs
and I constantly am cycling through weapons that degrade in Breath of the Wild.
And I will do it in tears of the Kingdom too.
I am always experimenting with new weapons for that reason.
I guess I'm playing it as a contender for that reason too.
I think that's a great way to play.
I'm going to really try to play both to play Breath of the Wild more that way.
Maybe I'll stop my bomb approach and also to play tears of the Kingdom that way.
Well, it's like a life lesson for me.
I don't know if you can change because I'm also like a I'll eat the piece of cake.
Like I'm this way in all things.
But we should all eat the piece of cake is what I'm saying.
That's what I want to eat the piece of cake.
I don't see things for a special occasion.
I don't believe in that.
Right.
So I watched my two nieces play this game.
They only recently discovered it.
And this is when I was down in the Bay Area about a month ago.
They are 9 and 12.
And they've been playing it together.
They kind of trade off and just watch the other one play this game.
Great.
Man, it was amazing watching them play for starters.
They've played a lot.
They know the game better than I do.
They know the game in that way that you get to know a game if you're 12 and playing with
your little sister.
And the two of you have just totally like.
Oh, that was one game.
Yep.
And the heck out of it and really fall in love with it, it really reinforced for me how much
this game rewards a kind of childlike approach for lack of a better way of putting it, of
just messing around and not really caring.
And like they're so carefree.
They're not really thinking about like, well, I don't want to use my arrows.
I watched Clara, my older niece just like at one point just show maybe it was Zoey.
Maybe it was the younger niece.
She was just shelling like an outpost of bacoblins.
Yep.
And she was just like with electric arrows and just she had, I don't know, 28 electric arrows.
And she's just like absolutely bombarding them with electric arrows, which is causing
these huge shock effects and they're all freaking out and they're really far away.
So they're not even charging her.
She's too far.
They're all getting shocked.
But she's like going through all of her electric arrows, which is I would save those personally.
Because you can.
There are so many more efficient ways.
Explode them off.
Exactly.
And watching her just be like, I don't know.
I'm going to do it this way.
I don't like fighting them.
So I'm just going to shoot them from afar.
They constantly play that way and then they're engaged with so many of the DLC systems.
For example, the monster thing.
There's this monster vendor that you go to that they added.
I'm pretty sure this was DLC where you spend your monster parts to get mon this currency
that you can then buy masks.
And then the masks of each monster, which I had forgotten this, if you put on the monster's
mask, it thinks you're a monster and it won't attack you.
That's right.
So it's a whole way of manipulating the AI, which is so cool.
They've learned all that stuff because they've played the game so thoroughly.
And it really made me want to play more like them and be more just like whatever, throw
everything at the wall who cares.
There's always going to be more stuff.
It's more about just like not worrying about min-maxing and resource management and just
like experimenting and seeing what happens.
Yeah.
That's so cool.
Yeah.
I'm looking forward to playing not on a timeline for a reason.
Not having a ticking clock of like, although kind of there kind of is a time like pressure
in that there are other games coming out that we're going to want to play.
You're probably just this one game, right?
I can't think of any other things happening in any of our lives.
But yeah, but it's interesting.
It'll be an interesting kind of mentality shift, at least for me.
And yeah, I mean, to your point, Kirk, I wonder if you can kind of like enter that child like
sense of wonder a little bit more when you're not covering this game for work and you don't
have to be playing it for content.
Yeah.
Unless your nieces are planning on blogging about their experiences.
No, not yet.
Hopefully we can save them from that life.
Save them from the blogging life.
Yeah.
One of the things, I mean, I, like I said before, I've been like doing all these side
quests and there's so much stuff that I just like had no idea was even in the game.
Like either I just wasn't really paying too much attention to like when one of the when
there was a quest giver in the town or something like that, or I just never didn't take enough
time to like really slow down and find all of this stuff.
But like I would have like the quest that is considered one of the best in the game,
Tari town, I had never actually done.
I was going to ask if you were like even knew it existed or anything like that.
Like again, I'm playing this game before there are guides on the internet before there's
polygon.com like shrine walkthroughs and stuff.
And so I just had no idea about some of this stuff and it's going to be really interesting.
And I'll keep you guys updated in the next couple of weeks as to how much I play it.
I'm not sure how much time I'll actually have to play a ton.
But yeah, I am very curious to like dive in and see some of those quests that I missed
the first time around.
Yeah.
Yeah.
I really let's talk a little bit about how different the Zelda game is from other Zelda
games because I feel like for me, all I ever notice is the similarities to the Zelda games.
And it's almost difficult for me to think about it in that way.
Like Kirk, when you're describing how your nieces play, like that's how I remember playing
Link's Awakening as a kid.
And of course the game doesn't allow me to do that.
But I would just walk around in Link's Awakening and like talk to the townspeople over and over
and over again and like imagine that they would say something different or imagine that I
was in an open world that could actually be interacted with in some way.
But that game's actually pretty linear and you kind of have to do the dungeons in order.
I just wanted it to be more of an open world.
And like so playing Breath of the Wild, I always felt like this is what Zelda was supposed
to be, which I know is a controversial statement because everybody in their head has this idea
of what a Zelda game is.
I feel like this happens with Final Fantasy II, although I'm less familiar with those
fandom wars as compared to Jason maybe.
But like everybody in their head has this idea of like, oh this is the perfect Zelda
game.
For me it's probably Ocarina of Time, but Breath of the Wild is pretty far up there.
Like the idea of exploring and doing everything and interacting with the townspeople but also
always having this quest on top of that that you're trying to fulfill, but still kind of
being like an every man character and having a world that is endlessly interactable.
You can ride your little pony everywhere.
Like those things just all feel like different pieces of every Zelda game.
And this is like the epitome or like what's the word that's like the best possible version
of the kuntanic ideal of a Zelda game?
Like to me that's what it is.
Yeah I mean many I don't think that's controversial.
I think the take a lot of people had when Breath of the Wild came out was well Zelda,
the original Zelda from 1987 was kind of a metaphor for what this game actually delivers
of.
And Ocarina of Time it was kind of you can watch the progression of that game which is
totally non-linear you can really go in any order to Ocarina.
And like well really the link to the past model is what kind of set the tone for Ocarina
and then a lot of the subsequent Zelda games which is a little bit more of like it's an
open world but it's a little bit more of a kind of prescribed path because there's so
many obstacles in your way as you go that can only be opened by objects or items or tools
that you get later as you progress.
So more of the quote on what Metrovania approach.
Which is also great.
Ocarina of Time was really cool in that it like created this 3D world where for the first
time you could see these giant mountains and forests and you could see something over there
and like potentially go to it but you couldn't really go to it and it was still more of a
metaphor and Breath of the Wild was the first game to really fully realize that metaphor
and turn it into reality where you literally can see anything and go to it and just climb
everywhere you want.
So I don't think it's super controversial to say wow this is the quintessential Zelda
so to speak.
And it's also worth thinking about the people who loved the metaphor more than they love
the actualization of the metaphor because that also I mean there's been so much discussion
of Zelda lately and of Tears of the Kingdom, Breath of the Wild.
And I see a lot of people like it is really a common refrain at least in the triple click
discord or on reset era or the various message boards I read.
Those are kind of the two main places.
Of people who are like no legit I didn't like this game I'm not really going to play
Tears of the Kingdom I'm not into this.
And while it's not I don't think that fruitful to spend too much time imagining how some
person who wrote a forum post somewhere feels or why it does make sense to me at least
to imagine that feeling.
The feeling of really falling in love with the series as it perfected something that
as you described I think very well Jason was ultimately a metaphor for what it then became
because Breath of the Wild is a very very different game than a link to the past or
you know our even our green of time.
And I could see how if you really like the one you could actually think that you don't
want it to fully transform into the other or there are also people who are holding out
hope that Tears of the Kingdom will be finally the ultimate thing that they really want which
is whatever at you know pick your thing that was missing in Breath of the Wild maybe it's
Dungeons is a really big one which totally understandable like there are some amazing
Dungeons it's for all of Skyward Sword's faults at least for me as someone who really likes
open ended games that aren't super restrictive.
Skyward Sword has some really incredible Dungeons that are just these amazing sort of bespoke
environments that you have to make your way through with really cool puzzles.
I understand the people who feel like well Breath of the Wild had some cool stuff but
I was really I was left feeling kind of empty because there wasn't any of that those big
design Dungeons maybe if Tears of the Kingdom can do the same thing but also add those then
it would be my ultimate game.
I think there are a lot of people who are hoping for that or you know there are other
make more puzzles more focus on puzzles whatever less degrading weapons I guess we know that's
happening.
It's partially because of the puzzle design though like a lot of the Dungeons that we're
describing in the old style can only be solved in one way and are designed to be and what
we're imagining Tears of the Kingdom is like and what Breath of the Wild is already like
at times are there's multiple solutions and some of them are kind of weird and not like
the one you're supposed to use.
So what you're getting at here is something a little bit different which is that the puzzles
in Breath of the Wild by giving you as many possible answers as they do sacrifice a little
bit of the depth and the intricacy and complexity involved in puzzle solving.
So when you get to when you enter a dungeon let's say you're late game in Wind Waker and
you're in a dungeon and you're in a room and you look around and you're trying to assess
the situation and figure out how to solve some big intricate puzzle.
You might open your inventory and be like okay I have this this and this which of these
can I use and you have to go through this thought process that is very different than
the Breath of the Wild thought process which is okay I can use all of these things which
one do I want to do this time do I want to find some way to like put up a nice pillar
here and then use Magnisys to do this and this and there's never really a situation
where something can be solved in only one specific way as far as I remember I mean I
could be wrong there maybe there are a couple but in general it's more about giving you
the tool set and I think some people myself included to an extent prefer the kind of designer
driven like I want to figure out how to solve this puzzle that the game is setting out for
me as opposed to the player driven I want to build some crazy contraption and see if
I can solve the puzzle that way and it's one of a million possible solutions and I do
think I think that I can relate actually a lot to those people and would love to see
a game that is as kind of as yes friendly as Breath of the Wild as possibility exploring
as best as Breath of the Wild that does have more intricate puzzles and gives you more of
those kind of like designer here's a challenge from the designer can you solve it which I
think is possible although maybe not given that we're talking about a game that is going
to let you build crazy contraptions so right before we before we have to wrap up I do want
to talk about tears of the kingdom for a second because I want to hear what everybody
wants to see from the next Zelda game if not just that what you just mentioned but just
real quick so fuse you mentioned Kirk that's one of the new abilities there's four new
abilities that Onuma the producer of Zelda like showed off in the presentation a couple
weeks ago fuses one of them another one is recall which lets you rewind an object back
in time so like you an enemy throwing a boulder at you and you can send it back at them instead
another one is a send basically you go up in the air and send up somewhere and then the
fourth one is ultra hand and this is probably going to be the most the wild one the craziest
one because ultra hand lets you combine objects that you find in the world to create like
vehicles and stuff and maybe robots based on what we saw in the most recent trailer
yeah so that's the new stuff that we've seen so far I'm sure there's lots of other new
stuff but that's like that's what we've gathered so far what do you guys want to see from this
game based on what we've what we've seen so far man I have one okay I mean there's so
many things I don't know I want to see whatever this game has to offer there's one thing that
comes to mind that I'll just pick to pick a thing for our show I think the rewind ability
one way that he demonstrated that was there are blocks of earth falling from the elevated
platforms the sky islands up above the world the sky islands thank you the the hollivania
mountains and as those fall you can hit them with this rewind you can jump on one hit it
with the rewind and go back up so that to me opens up a type of puzzle that is really cool
it reminds me of one of the best dungeons actually in skyward sword when I was talking
about skyward sword dungeons I was imagining time travel yeah we're you're manipulating
time and I think Zelda has I mean these games have always done cool things with the idea
of time and of being in a place that was once a different place and the sort of progression
and regression of time there's so many cool puzzles that they could design using that
mechanic and I just hope that there are that they see that to its full you know potential
I think it's a great new addition to the tools that we have and I could see especially if
they start doing more elaborate dungeons and like we've talked about slightly more graduated
things where you're doing one version of a puzzle and then more elaborate than more
elaborate than combining it if they're doing that kind of control puzzle design adding
time as an element to those puzzles man I mean there are brilliant people making this
game so I have a feeling this is going to be in it I'm very excited to see what they
do with that mm-hmm yeah I agree Maddie any thoughts
what's your tears of the kingdom dream your fantasy for tears of the kingdom I also have
so many fantasies but I'll just mention one that we haven't talked about a lot yet which
is just story and new characters like in that trailer there were a lot of new mysterious
characters like this elf princess who's not Zelda and just I mean we could pause it every
three seconds and see a new character and be like who is that who is that and like learning
more about the past and future civilizations of Hyrule is always really cool to me and
since this game seems like it's going to be playing with time maybe also time travel
I tend to enjoy those kinds of stories in Zelda so I'm I'm really hopeful that the story
will also be really cool because much as I'm excited to play with all these systems the
thing that really motivates me to finish a game like this and keep wanting to explore
is just the fun dialogue and just getting really attached to these characters and like
there's so many goofballs in Breath of the Wild and playing that and just remembering
like the tone of that world has been really fun and I'm excited to get to interact with
that more to just in addition to the soup of the Minecraft of it all yeah especially
given that a lot of the narrative of Breath of the Wild like some of it was taking place
in real time but a lot of the story took place in these cutscenes that were just memories
as Link recovered his memory presumably they're not going to reuse that mechanic which worked
okay for Breath of the Wild but like wasn't the most exciting narrative device in the
world and the idea of having a real time story and then actual time travel where you're moving
back in time to other points in the story or in the timeline and interactively spending
time there and like seeing there's a lot they could do I agree that that could be really
really neat yeah it's not clear I guess where Tears of the Kingdom fits in terms of yeah
yeah I mean it could be a prequel I don't I mean it could be both a prequel and a sequel
I mean given the time timey wy meanness of the only thing we know from what we've seen
in the cellars is that like something happens to Link's arm yeah and then maybe you got
a Ganondorf arm yeah well ultra ultra hand the new ability ultra hand seems to like use
in the in the chillers anyway my one thing is I want to see more linear crafted spaces
and could be dungeons could be other stuff could be something more like even tiled I'll
even tie an island or like that part in one of my favorite parts in Breath of the Wild
is when you're doing when you're in the Gerudo section and you have to like navigate that
banana that banana maze one of the labyrinths or good example actually a labyrinth for
the standing things those could be a little more involved than they were in Breath of the
Oil yeah things that kind of I mean I'm all for the exploration and systems and finding
ways to like I don't know jump into jump get it get to the sky and get to Skylands and
stuff like that but yeah what I really want more of is the kind of the oh man this was
crafted by a game designer to create this amazing experience for me and I want more of
those within the context of this bigger world that you can explore and totally and do cool
systems stuff too all right cool well we'll have much more to say about that in a few
weeks and we sure will but for now let's take a break and we'll be back with one more thing
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and we are back Kirk many and it's time for one more thing I am going to go first because
it turns out we've got a whole sisterhood of the traveling parents we do secretly secretly
like of the traveling board game so a few weeks ago I got a package in the mail from
Maddie with a game and attached to the game was a note saying hey Jason Kirk sent me this
game so now I'm sending it to you and it turns out that this game has just been floating
around between the three of us and it's called unlock what's called unlock exotic adventures
and it is essentially an escape your escape room game where I guess sort of well no it's
not really it's sort of escape room escape I would describe it as escape room yeah yeah
in the spirit of escape rooms it's a good way to put it you have an app and you press start
on the app and then you have a timer and then you have to solve this puzzle by figuring
things out and we'll solve this game by solving puzzles and figuring things out and investigating
and doing all sorts of cool stuff and each of these kind of adventures comes with a
stack of cards and each of the cards is a number and they all do different things and
you're picking up different numbers at any given time to kind of like to solve the puzzles
and make your way out of the game so essentially I mean to kind of try to actually explain
this a little bit better for people you kind of you might start off with like in the first
one it's like there's a tutorial or there's the first game that I played was the boogie
man and the boogie man so you start off in a kids bedroom and so you see a card with
a kids bedroom on it and then maybe the bed is number 36 and then the blinds are number
27 and then you open up card number 36 to get under the bed and then maybe there's something
I'm making this up this isn't actually what happens but maybe there's something under
the bed and then you open a new card and that'll tell you it's under the bed and then maybe
a monster comes out and surprises you and that changes the rules of the game so you're basically
following the sequence of events and you and potentially a partner I played it all with
my wife can solve these problems.
I think we all played it with our partners much easier.
I played it with another another couple as well so there were four of us which was fun
in the whole care.
That was interesting I think even easier with it.
It made it harder I think.
Well it's hard to communicate it's like hard to coordinate I mean even with two people
some of the stuff like really can only be done by one person at a time and the same
made it a lot of escape rooms.
It's like an escape room where like two heads can be better than one like one person is
really good at a certain type of thinking and maybe the solution yeah that can also
be helpful.
Exactly exactly.
Two is probably a perfect number for games like this anyway I really enjoyed it and Amanda
and I really enjoyed all of them.
We did two great date night activity.
It is a very good day night yes we ordered Indian food and play through them and it was
very fun.
The third one the dinosaur one was a little bit off.
Yeah I didn't love the design of that work it becomes like a different type of game in
a way like a moving around a map.
It's way more involved.
Well it becomes like a video game.
Maybe it feels a little more like a video game.
Like a map yeah you have to venture around and then you need to stay in a little bit.
Well also they kind of like we saved one of the dudes you have to like prevent these
dudes from dying.
Yeah there's like a ticking clock timer and we saved one of them and we gave him water
and then he died anyway so it was like annoying.
I'm not sure if we saved any of them that one kind of worked.
We saved multiple ones.
Yeah.
It's funny because I feel like we like the third one the best just because we just so
happened to be the best at it.
Like the first couple we like made dumb mistakes and a couple points and we're like oh we should
have done this and that and like oh we did this out of order like misunderstood interaction
on the card.
But by the third one we were like freaking geniuses and we like saved almost everyone
and we were like we're great at this.
Escape rooms.
Escape any room.
It was very fun.
So yeah it made me want to get more of these because unlock is the name of the brand and
there are a ton of different adventure packs and I've been reading online like some are
well better regarded than others I'm sure so I'm going to find some good ones and check
them out.
The clue game that I mentioned a few weeks ago is a very similar style by the way with
the number of cards and it was much easier than the unlock exotic adventures but there's
a lot of different competing companies who are creating escape room tabletop games that
are similarly designed but have slight twists on the same for me.
Well it's funny you mention that because I actually so Amanda and I also played Hunt
the Killer Death at the dive bar.
Very different though.
Yeah.
Which is so cool.
Very different but also way too easy and Amanda it got to the point where I was like
we're at the end of the minute and I were like no this can't be it like that's going
to be just here.
I think that's one of Hunt the Killer's easier ones.
Yes.
I think they have much.
It has a star on it but that's the one I because you.
Yeah it's the only one I've ever done too.
The one that I had bought and so Amanda and I were really into some of the unlock stuff
and I'm really into the challenge of it and hoping that it's a nice meaty tough ones as
we go.
Yeah.
Because there was some fun stuff in there.
The unlock is really good at giving you hints without spoiling it.
Oh yeah.
And you can go in the app and give you a hint which is very helpful if you want.
Yeah.
Maddie as part of our sister head of the traveling adventure game Maddie left some clues for her.
Some tips for a no no.
That was like an additional note.
That's awesome.
Her kind of very minimalist note but then after Gina and I played all three games I was like
here's what I wish I had known.
Yeah.
Now I need to figure out we're trying to figure out who could we give it to.
Yeah.
You got a hint.
It's like the ring.
It's like the videotape and the ring.
Well I think I've got another game to send you to because a different couple that we know
gave us an escape room that was too hard for them to solve.
Oh okay.
And so we're very excited to see if we can solve it and if we can't Jason we'll just
send it to you because apparently you wanted the challenge.
Yeah.
It's a no.
Well yeah please do feel free.
One thing I will say is that if anyone is thinking of checking this out the most helpful
tip that we got from Matty was to put the cards in numerical order because that just
makes your life easier.
It's easier.
Yeah it's a very good tip.
Okay Kirk you're up next.
My one more thing is the second season of a show that was my one more thing in its first
season so I guess it's still one more thing.
It's one more more thing whatever anyways.
It's shadow and bone season two.
I was wondering if you were watching this.
Yeah yeah.
Yeah so I really liked shadow and bone season one.
This is a Netflix show based on a fantasy series a kind of YA fantasy series by Lee Bardugo
that are called.
I don't remember what the name it's the Grisha versus trilogy.
It's the Grisha versus yeah that's all I know it's called anyway.
That tells the story of a world that is sort of like World War One era Eastern Europe
but then also like all of the world you know it kind of expands to other continents and
other cultures where there are some people who have a kind of airbender like Avatar
the Last Airbender like ability to manipulate elements.
They call it the small silence the small science and they are the Grisha and then of course
there's all kinds of other complicated stuff and there's magic and there's real magic
and there's the small science and there's a bunch of lore and it's actually pretty cool
lore and the world is pretty interesting and like cooler than your average YA fantasy
world.
So the first season of this show I really really liked and hadn't read any of the books
and then realized halfway through it.
I told this story already but I'll tell it again for anyone who didn't hear this episode.
I realized halfway through it that actually wait I had read one of these books or I had
read half of it and that's because there's another spin-off series of books that are
the six of crows books that Lee Bardugo wrote after the Grisha versus trilogy that are widely
regarded as superior books and I would say I share that sentiment.
I think these two books which are called Six of Crows and Crooked Kingdom are really really
awesome and I had started Six of Crows on a random recommendation.
I hadn't finished it but not because I didn't like it.
I just for whatever reason I can't even remember why I just hadn't finished it.
Then watching the show I kept thinking wait a minute.
Kaz Brecker, wait a minute.
Heartrender, wait a minute.
Inege the shadow.
What?
I was like I know these characters and I finally put it together that what they had done is
this very unusual move of mixing the Grisha versus trilogy, the story of Alina Starkoff
and her being the great chosen one, the Sun summoner and all that with these subsequent
books that Bardugo wrote.
It was a really smart move in season one because that main trilogy is kind of, it's
cool the world is cool but the story is a little basic.
It's a little bit of the kind of YA chosen one.
Oh I'm actually special.
Oh all the boys like me.
I have these super powers.
What am I going to do?
Thing.
It gets better as it goes.
I've now read those books.
Story of my life.
Who can't relate?
I've read all those books now.
Bardugo's writing just gets stronger and the world and characters get more interesting
as she goes.
The third book is the strongest one but six of Crows in Crooked Kingdom are wicked cool.
Those are good books.
I recommend those to anybody.
I loved them and you could read them totally separate from the original trilogy and a show
based on the original trilogy you would spend your whole time watching it being like man
I kind of wish those other characters were in this because they're better characters.
It's better stories.
It's fun.
They do heists.
Cool like criminals from this underworld city.
It's a much more kind of fun framework.
So the show combines both and it kind of comes up with new stories for the Crows to get involved
in the main storyline of the trilogy then weaves in some aspects of their own stories
to just kind of have a bigger cast more of a kind of sprawling game of Thrones kind of
a feel because you're in all these different places because there's so many more characters.
So okay that was season one.
I really really liked it a lot.
I was excited about the show.
I read all the books of Superstoke for season two and I got to say season two is kind of
a mess.
It's just too much and it's still really interesting and if you like these books.
It's too much man.
It's so funny Jason.
I've been saying that all week.
This is a Bojack Horseman quote and I was like I need to remember to say that on triple
click.
It's too much man.
It is.
I've been rewatching Bojack but yeah I'll get to that another day.
Another one more thing.
So anyways yeah it's just it is now a victim of its best idea to the point that watching
it which man so not only do they attempt to combine this Greciaverse trilogy and Shadow
and Bone but they actually tell books two and three in season two.
So it's two books worth of Alina Starkov's story and a bunch of new stuff that the crows
are doing.
So it's like and this is an eight episodes or something which remember when Netflix shows
were too long.
This one isn't it's not too short it's just so busy.
I mean one of the great things about TV is that a TV show can do an off format episode
and take its time.
We're like I don't know let's just go and follow some random character around and get
a sense of this world.
They're like really just spend time in someone's perspective.
You can do things like that.
This show has no time for that.
It's just plot plot plot plot plot so fast that like especially because a lot of the
story lines there are romances.
Some of them are really neat romances especially for the crows.
There's some really great like interesting character work with the dynamics and the
romances between these characters that just don't quite get the time they need.
Even though the cast is great the actors are really charming.
You're still kind of into it but it's just moving so fast and then they just fly through
the main trilogy material and there just comes a point where it's like jeez like I
read these books.
I know what's going on but this just feels so condensed which is a shame because a lot
of the source material is so strong and I just kept coming back to the thought that
every time the crows are on screen every time these people you know the sort of super
party of the heist you know the sharpshooter the ghost the mastermind.
They're sitting around and they're like hatching a plan and this fun music is playing and they're
like here's what we're going to do.
We're going to take this guy down by like doing this and that and I'm like hell yeah this
is so great.
And then it cuts back to like Alina Stark off and it's like well I don't know who to trust
because I have all this power but will it be too much power will I become evil and it's
kind of X-Men and it's kind of I was just like man I just want to watch a show that's
about the crows and they set up for season three they haven't been renewed but they
set up basically the storyline of Six of Crows which is the book that I recommend everyone
just read.
Just read that one don't worry about the other stuff it'll tell you what you need to know
about the world it's an awesome book they're setting up the story of that book it's the
best story of all of these books it's an amazing like heist that they have to go do
it's super super good and it makes me hope that they kind of just minimize the roles
of the remaining characters in the original trilogy now that that storyline is basically
over though of course there's potential for more stories and they really focus on the
crows because now I'm really just like just get those people in front of the camera all
the time that's where the show is at its best and like remove don't add so much like just
remove remove remove especially now that you don't have to add new stuff for the characters
for the trilogy.
Those are my thoughts I have a lot more but I could talk forever but whatever and I do
still recommend people go read Six of Crows just for a fun like summer read of a like
fantasy heist caper it's super great and its sequel is also really really good.
Do you think the show's not going to get renewed though wouldn't that be a shame?
Wouldn't it be a shame I wouldn't be surprised if it got a lot less viewers on season two
just because I think the buzz isn't as strong and I did see somewhere that the showrunners
had been talking about just doing a crows spin off and making them have their own show
and honestly if they did that and they were just like a new shadow and bone series called
Six of Crows and they just and they told that story from Six of Crows and it was like yeah
this is a spin off of that show maybe bring back some of the characters sometimes but
like make it its own thing.
If they could get Netflix to fund that which granted is like a tougher road a hoe these
days because Netflix isn't the money faucet is turned off a little bit more but if they
could do that that could be really cool but either way I would totally watch it either
way and I'm glad the books exist because the books are just killer like and they're done
and you can just go read them right now.
Maddie what's your own more thing?
Well it's a game called chess.
Oh yeah by In Software.
I hear it's so hot right now it's the hot new game that all the teens are playing.
So a lot of teens are playing chess right now we have a story on Polygon that people
can read if they want about how many teenagers are playing chess and I truly just mean chess.
Like the game chess I'm not making some weird joke here.
So the Queen's Gambit apparently did really drive subscriptions so we talked to chess.com
about it they have an app across all platforms and you can just go to chess.com if you want
to play some chess games and there was apparently like a pretty big surge of interest around
Queen's Gambit but this most recent surge appears to be totally unrelated to anything
and they have a pretty fun blog post on their site that's just like tons and tons of people
are really into chess right now.
We don't know why it's happening but like teachers across the nation are banning chess
in classrooms because kids are addicted to chess which is like the most heartwarming possible
outcome in life really.
So after editing this story and talking to people at work about chess I went to chess.com
put chess on my phone and I started playing chess and I'm terrible at it.
I used to be very good as a kid actually.
I used to play chess with my dad a lot and really enjoyed it.
It was a nice bonding experience so I really haven't seriously played chess since childhood
and I'm not good but it is really fun.
And I might keep playing it.
I don't know it's nice to have chess on your phone to just play in between other things
or like while you're waiting for something to finish cooking whatever.
I don't know there's a lot of...
So you're playing against computer opponents only?
For now because I'm very bad but there's a ton of different kinds of computer opponents
in the app and like different rules and stipulations that you can set up and I'm hoping eventually
I'll be brave enough to play against strangers.
The other piece of this that I'm like I should just do it is that apparently there's like
a huge influx of people who are bad at chess because so many people are playing.
Of course.
So I'm like honestly that sounds really fun.
Right.
Everyone playing it can just all be really bad at it.
Like the first week of a new Halo game.
Right.
You can actually hang.
In that zone but with chess.
And like how often does that happen?
So maybe everybody should have stopped.
Well this is preparing you for playing soccer.
Well I was thinking of that today.
I was like I'm really working out the old brain muscles.
I'm getting my tactics game on so that I can prep for Starcraft 2.
So yeah I don't know.
Chess.
It's still a cool game.
Have they come out with chess 2?
No.
Not yet.
No they have.
Isn't chess 2 a thing?
It was like a video game or something.
Yes.
Chess 2 was on Steam.
It's called Chess 2 the sequel.
There is and there's apparently a game called really bad chess that gives you randomized
pieces so you might have like six queens and like two knights and like the other person
has like you know I don't know seven rooks or some shit.
So I'd like to play that too.
That looked really fun.
When I was a kid I was really into battle chess.
Did you ever.
Oh yeah.
Do you ever play battle chess?
That was fun.
Yeah.
Battle chess.
It was basically chess except the pieces were all monsters that could eat each other and
like.
You would be right.
There would be little stop motion animations when the rook like ripped apart your knight
or whatever.
Yeah.
Making chess fun for the kids.
Yeah.
Would play this version of chess.
That kind of chess.
Yeah.
I think that was totally different.
The game that you left the wookiee won.
That's the wookiee won.
But it wasn't a board.
Yeah.
But yeah.
That's it.
Alright.
Well that is it for this week's episode.
We are three weeks away from tears of the kingdom.
We're starting counting it down.
Lots and lots.
Yeah well three weeks away from tears of the kingdom means four weeks away from the triple
click live show.
So it's just.
That's exciting.
That would be the first time we will be live.
Well I guess we're going to record an episode before the live show where we talk about
it.
But still we will also be live talking about Zelda.
Anyway that is it for this week's episode.
I will see you both next week.
Yep.
See you both next week.
Bye.
Triple click is produced by Jason Shrier, Maddy Myers and me, Kirk Hamilton.
I had it in next the show and also wrote our theme music.
Our show art is by Tom DJ.
Some of the games and products we talked about on this episode may have been sent to
us for free for review consideration.
You can find a link to our ethics policy in the show notes.
Triple click is a proud member of the Maximum Fun Podcast Network and if you like our show
we hope you'll consider supporting us by becoming a member at maximumfun.org slash join.
Find us on Twitter at Triple click pods and email the triple click at maximumfun.org and
find a link to our discord in the show notes.
Thanks for listening.
See you next time.
Thanks for listening.
Maximumfun.org
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So I realized when I got married that I had made a huge mistake.
Getting married.
No, the mistake was that I told you both that I was going to go do it because I totally
could have come on and been like, guess what?
It's true.
You did fuck it.
Yeah, although it's my really messed up.
It is my turn and you know, I am going to get married this year or am I?
That's true.
Maybe you guys will come to my wedding and that won't be what it is.
I don't know, it will just be a triple click surprise.
An empty parking lot.
It's totally different.
I don't know.
Stephen King is there.
I don't know.
Stephen King is there.
Stephen King is there though.
That would be a keen time.
That would be amazing surprise.
I don't know.
Yeah, so anyways, it would have been even more surprising because it wasn't my turn but
I realized I kind of blew that one.
You did.
It's okay.
I'll allow this because I would have been even more overwhelmed by the price.
The price, the price, the positive vibes only brings that I am indebted to the show to play.
Yeah.
People I've made so many suggestions that are all unhinged too.
I won't tell you guys what they are but.
Okay, you just give us a big, yeah.
Yeah, put it at the end or something.
Sorry.
Yeah, we can stop recording.
No, that would have been really...